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First map ever - Technical Damnation https://www.quake3world.com/forum/viewtopic.php?f=10&t=51755 |
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Author: | fractalxx [ 02-02-2016 04:25 AM ] |
Post subject: | First map ever - Technical Damnation |
Welcome. I've started to get into Radiant these days and I really like it. I've been mapping for Doom for years now, but the freedom true 3D gives after it is really rewarding I think. Please note that it's my first map so it's really unprofessional and I'd like to get some feedback, what I should change, what I should take care of later, etc. Would like to learn Q3 mapping in detail. https://www.sendspace.com/file/12a1pn Some screens: Thanks in advance. |
Author: | Martinus [ 02-02-2016 11:44 AM ] |
Post subject: | Re: First map ever - Technical Damnation |
Hello. In my opinion: - the texture usage is too simple (monotone) - too much ammo (and too much on one place) - bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags) - don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt) The gameplay is ok I think (good for duels). Spend a bit more time to the brush work and for the texture usage. Keep it up . |
Author: | fractalxx [ 02-02-2016 04:34 PM ] |
Post subject: | Re: First map ever - Technical Damnation |
Martinus wrote: Hello. In my opinion: - the texture usage is too simple (monotone) - too much ammo (and too much on one place) - bots spend a lot of time to collect all the armor shards under the water (make them easy target for free frags) - don't forget to make a txt file (example: http://lvlworld.com/txt/sample-readme.txt) The gameplay is ok I think (good for duels). Spend a bit more time to the brush work and for the texture usage. Keep it up . Thanks! I know my texturing can be really monotone sometimes, it's my major weakness actually. Will keep these in mind. |
Author: | Eraser [ 02-04-2016 10:20 AM ] |
Post subject: | Re: First map ever - Technical Damnation |
Texturing isn't entirely bad to be honest. It's a very vanilla Q3 look but that's not a bad thing. |
Author: | fractalxx [ 02-05-2016 03:39 AM ] |
Post subject: | Re: First map ever - Technical Damnation |
Eraser wrote: Texturing isn't entirely bad to be honest. It's a very vanilla Q3 look but that's not a bad thing. Thanks! To be honest, I didn't really want to get away from vanilla yet since I'd like to feel comfortable with at least the vanilla textures. Then onto something new. |
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