CTF'ing q3tourney1
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CTF'ing q3tourney1
This would make for a great, but hectic, ctf map. But can somebody help me with the duplication/CTF'ing the textures please? If I end up giving up on this one, then I'll send it over to either sst13 or V1979.
Re: CTF'ing q3tourney1
If you want to just convert it to CTF, good you can contact V1979 - he makes such conversions a lot so he might have such experiencec to share. sst13 might help you with retexturing using custom textures alongside with the original ones to make the converted level somewhat remastered vesion looking better than the 1999 original. Make remastered version of Quake 3 with high definition textures might be also great challenge to complete 

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Re: CTF'ing q3tourney1
He said there wouldn't be very much vertical variation though... I replied that he could put a path/hallway up near the generator-like structure in the level that you could see the other peeps coming through, & be able to frag them from down below, as well as up top, giving the map vertical variation.
Re: CTF'ing q3tourney1
It's always possible to turn a map into a CTF one. But in this case (q3tourney1) you have to add a lot of extra passages to provide good gameplay.
The idea of turning existing (well known) maps into CTF is to make a map with new gameplay, without the need to learn the layout by the players. Because everyone knows the original layout already.
So, yes it's possible. But maybe as an extendet version. (13power_xt)
The idea of turning existing (well known) maps into CTF is to make a map with new gameplay, without the need to learn the layout by the players. Because everyone knows the original layout already.
So, yes it's possible. But maybe as an extendet version. (13power_xt)

[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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Re: CTF'ing q3tourney1
Sure. I want to see your output firsthand, sst13. Release it when you're done. I would love it at lvlworld.
Re: CTF'ing q3tourney1
*bump*
The layout is done: (blue part is just photoshopped)
[lvlshot]http://sst13.net/pics/13power0.jpg[/lvlshot]
The 2 extra connections are atm optional. It's a small map and I don't want to "overconnect" the bases. But I will add them if required...
Some shots:
[lvlshot]http://sst13.net/pics/13power2.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power3.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power4.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power5.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power6.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power7.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power8.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power9.jpg[/lvlshot]
To do list:
- proper lighting
- clipping
- mirror the base
- color coding
I'm also going to release a seperate deathmatch version. With "red" base only...
The layout is done: (blue part is just photoshopped)
[lvlshot]http://sst13.net/pics/13power0.jpg[/lvlshot]
The 2 extra connections are atm optional. It's a small map and I don't want to "overconnect" the bases. But I will add them if required...
Some shots:
[lvlshot]http://sst13.net/pics/13power2.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power3.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power4.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power5.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power6.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power7.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power8.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power9.jpg[/lvlshot]
To do list:
- proper lighting
- clipping
- mirror the base
- color coding
I'm also going to release a seperate deathmatch version. With "red" base only...
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: CTF'ing q3tourney1
Looks good. I would also be worried about lack of vertical action in the map, but you'll make it work.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: CTF'ing q3tourney1
Interesting retro-style. I especially like the PG screenshot... looks really elegant.
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Re: CTF'ing q3tourney1
I knew somebody would wanna do this. Excellent work, sst13.
Re: CTF'ing q3tourney1
sst13 wrote: [lvlshot]http://sst13.net/pics/13power5.jpg[/lvlshot]
looks really nice, love that connection.
if it's a small map I'd add the two connections or it's going to be a carnage in the centre of the map.
but I always hated ftf

Re: CTF'ing q3tourney1
This ist not yet the CTF version! Just the FFA version...
Some updated shots:
[lvlshot]http://sst13.net/pics/13power10.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power11.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power12.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power13.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power14.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power15.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power16.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power17.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power18.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power19.jpg[/lvlshot]
Download Q3A FFA version Beta1 (2 MB)
PK3: map-13power_b1.pk3
ZIP: map-13power_b1.zip
Now I'm going to make the CTF version...
sst13
Some updated shots:
[lvlshot]http://sst13.net/pics/13power10.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power11.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power12.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power13.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power14.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power15.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power16.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power17.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power18.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13power19.jpg[/lvlshot]
Download Q3A FFA version Beta1 (2 MB)
PK3: map-13power_b1.pk3
ZIP: map-13power_b1.zip
Now I'm going to make the CTF version...

sst13
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: CTF'ing q3tourney1
I'm liking this FFA version..very nice work, sst13 

Re: CTF'ing q3tourney1
Will the layout include paths that circumvent the middle?
Re: CTF'ing q3tourney1
Actual layout of the CTF version:Ferrao10 wrote:Will the layout include paths that circumvent the middle?
[lvlshot]http://sst13.net/pics/13power_ctf0.jpg[/lvlshot]
There are 2 upper paths and the lower path in the center.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: CTF'ing q3tourney1
And this is the center?
[lvlshot]http://sst13.net/pics/13power14.jpg[/lvlshot]
but to be modified?
That could actually work quite well.
Yet I think you'd need stairs on either of these routes.
The map is flat, stil you can't just jump from lvl1 to 2, can you?

[lvlshot]http://sst13.net/pics/13power14.jpg[/lvlshot]
but to be modified?
That could actually work quite well.
Yet I think you'd need stairs on either of these routes.
The map is flat, stil you can't just jump from lvl1 to 2, can you?

Re: CTF'ing q3tourney1


Some new screenshots:
[lvlshot]http://sst13.net/pics/13power20.jpg[/lvlshot] [lvlshot]http://sst13.net/pics/13power21.jpg[/lvlshot] [lvlshot]http://sst13.net/pics/13power22.jpg[/lvlshot] [lvlshot]http://sst13.net/pics/13power23.jpg[/lvlshot] [lvlshot]http://sst13.net/pics/13power24.jpg[/lvlshot] [lvlshot]http://sst13.net/pics/13power25.jpg[/lvlshot]
@Ferrao10: You can easily plasma-jump to the upper floor. Thats also the reason why I put the PG in the center ground...

I'm not sure about the RA back in each base. Should I replace it with a YA? Or should I keep it because there is no MH in CTF.
How about more health? Maybe some 5er in the center?
[lvlshot]http://sst13.net/pics/13power_ctf-itemset.jpg[/lvlshot]
Item Generator => http://sst13.de/itemset/
Download Q3A CTF version Beta1 (3.5 MB)
PK3: map-13power_ctf_b1.pk3
ZIP: map-13power_ctf_b1.zip
sst13...
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: CTF'ing q3tourney1
Great
Will jump on home just when I finish homeworks
I'll post some thoughs on it, if any will be
I just see, this map won't be applicable for Team Arena conversion (with the middle pillar blocking placement of neutral flag and neutral obelisk) Great you added items generator for it 




Last edited by CZghost on Thu Dec 08, 2016 3:15 pm, edited 1 time in total.
Re: CTF'ing q3tourney1
Oh, can you post source code of your items generator?
It's great thing to have on websites
But if you feel it's something secret, I'll understand 



Re: CTF'ing q3tourney1
This is how it could look like in Team Arena. Notice the neutral flag inside the middle pillar. That's impossible, only to remove the pillar, which will break the map atmosphere 

Re: CTF'ing q3tourney1
All files you need => http://sst13.de/itemset/listCZghost wrote:Oh, can you post source code of your items generator?
Just replace "floorplan.jpg" with your own *.jpg
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: CTF'ing q3tourney1
Hello. So I tested your map briefly
Layout seems good and item placement shows no flaws
Bot play is amazing and they're tough to beat
But flying as a spectator I noticed some areas be possible camping spots (high positioned areas). Those should be clipped to prevent players go there (area beyond power tubes, the archs, power pillars - seen in screenshots). If you release map in this particular state, players will use these high positions as camping spots and snip down other players with Railgun.
[lvlshot]http://czghost.4fan.cz/share_pics/pictures/misc_betatest_13power_ctf_b1_0000.jpg[/lvlshot]
[lvlshot]http://czghost.4fan.cz/share_pics/pictures/misc_betatest_13power_ctf_b1_0001.jpg[/lvlshot]
I will post further though as I get more time to test
But it's great map, it doesn't look much like original, but it definitely reminds original 



[lvlshot]http://czghost.4fan.cz/share_pics/pictures/misc_betatest_13power_ctf_b1_0000.jpg[/lvlshot]
[lvlshot]http://czghost.4fan.cz/share_pics/pictures/misc_betatest_13power_ctf_b1_0001.jpg[/lvlshot]
I will post further though as I get more time to test


Re: CTF'ing q3tourney1
Well, back in my active days, 3Wave, when we fragged the enemy flag runner we didn't want to rocket- or plasma- jump to get that damn flag back, cause it's silly and it hurts. We just chose the existing paths. And there was pretty much always a (short) path to retrieve the flag by team-players.sst13 wrote:@Ferrao10: You can easily plasma-jump to the upper floor. Thats also the reason why I put the PG in the center ground...
It probably doesn't matter to this bot-map, though.