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Topic Starter Topic: Lighting Issues

Joined: 11 Feb 2016
Posts: 46
PostPosted: 03-02-2016 08:18 PM           Profile   Send private message  E-mail  Edit post Reply with quote

What if I wanted to make a level brighter but I didn't want to put in actual "lights"? Is there a way to to this?


This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2181
PostPosted: 03-02-2016 10:21 PM           Profile Send private message  E-mail  Edit post Reply with quote

You can _minlight the entire level, but if you don't know what you are doing, you might mess it up, level will look washed out and so =)

You can always read these things if you read the text in the worldspawn entry in the editor.

Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 43474
PostPosted: 03-03-2016 12:27 AM           Profile   Send private message  E-mail  Edit post Reply with quote

Just don't do the lighting compilation stage? You'll end up with a fullbright level without lightmaps. Maybe that's what you want? Not sure what you're after.

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