Quake3World.com Forums
     Level Editing & Modeling
        Lighting Issues


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Lighting Issues

Trainee
Trainee
Joined: 11 Feb 2016
Posts: 46
PostPosted: 03-02-2016 08:18 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Hello,
What if I wanted to make a level brighter but I didn't want to put in actual "lights"? Is there a way to to this?
thanks




Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 03-02-2016 10:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


You can _minlight the entire level, but if you don't know what you are doing, you might mess it up, level will look washed out and so =)

You can always read these things if you read the text in the worldspawn entry in the editor.



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44136
PostPosted: 03-03-2016 12:27 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Just don't do the lighting compilation stage? You'll end up with a fullbright level without lightmaps. Maybe that's what you want? Not sure what you're after.




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.