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Rounded Corners Question https://www.quake3world.com/forum/viewtopic.php?f=10&t=51824 |
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Author: | PaN61 [ 02-26-2016 07:00 AM ] |
Post subject: | Re: Rounded Corners Question |
You basically just create a patch-mesh and mold the vertexes in a shape that resembles a curve to that of the corner. Anytime you are dealing with patches you have to seal them off by creating a caulk hull around them so your map doesn't generate leaks. Alternatively, you could just use the clipper tool and clip away at a brush to somewhat simulate a curve, but it's not as efficient (or time saving) as if you were using patches. Nor would it bring as good of a result either. |
Author: | obsidian [ 02-26-2016 08:02 AM ] |
Post subject: | Re: Rounded Corners Question |
You're asking a whole lot of questions, most of which could be answered with a quick Google search. There are still a lot of tutorials on the web which explains 90% of what you're asking. P.S. I don't want to sound unhelpful. I just meant that there are a lot of resources which do a very good job of explaining things already and it's probably easier just to use Google. |
Author: | AndyW [ 02-26-2016 09:30 AM ] |
Post subject: | Re: Rounded Corners Question |
This Video Tutorial from Cityy helped me alot: https://www.youtube.com/watch?v=BW33w0-z0Qk You should take a look at it! |
Author: | dONKEY [ 02-26-2016 08:52 PM ] |
Post subject: | Re: Rounded Corners Question |
obsidian wrote: You're asking a whole lot of questions, most of which could be answered with a quick Google search. There are still a lot of tutorials on the web which explains 90% of what you're asking. http://www.leveldk.co.uk/ Tutorial button on the left....years ago I did an entire series of tutorials. I've not updated my site for eons, but the downloads for the example maps should still work. I covered everything from your first room, all the way up to more advanced stuff like building a map from models. |
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