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Quake Live question.
https://www.quake3world.com/forum/viewtopic.php?f=10&t=51833
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Author:  CLOUDspawn [ 02-29-2016 10:30 PM ]
Post subject:  Quake Live question.

Hello,
I made a map but I want people to see the name of the map and my name on there right before they start the game. Not the preview JPG. But the one they see right before they start the match. Is there a q3map2 command for it or something thanks.

Author:  Eraser [ 03-01-2016 01:17 AM ]
Post subject:  Re: Quake Live question.

You'll need to make a .arena file. It's a textfile with some meta info about your map.
You can download the Quake Toolkit and use it's built-in .arena creation tool or manually make a file with a text editor.

The file should have the same name as your .bsp file except with a .arena extension. Here's an example file:

{
map "ermap4"
bots "Hossman Keel Stripe Visor"
longname "House of Dissent"
fraglimit "20"
type "ffa team tourney"
}

Author:  Eraser [ 03-01-2016 01:18 AM ]
Post subject:  Re: Quake Live question.

Just to be sure: the mapname that's displayed while loading the map should be set in GtkRadiant. Simply select any non-entity brush and hit the N key to open up the entity inspector. You should now have the properties of the "worldspawn" entity. Add a key/value pair with "message" as key and the name of your map (or whatever text you want displayed) as value.

Author:  sst13 [ 03-01-2016 03:47 PM ]
Post subject:  Re: Quake Live question.

Arena File:
map key = the name of your BSP. (without ".bsp")
longname key = the map name displayed under the thumbnail in the map selection menu.
type key = set here all the gametypes that your map provides.
QL type values are:
  • ffa (Free For All)
  • duel (Tournament)
  • race (Race)
  • tdm (Team Deathmatch)
  • ca (Clan Arena)
  • ctf (Capture The Flag)
  • oneflag (One Flag CTF)
  • ob (Overload) - not in QL anymore
  • har (Harvester)
  • ft (Freeze Tag)
  • dom (Domination)
  • ad (Attack & Defend)
  • rr (Red Rover)

Q3 type values are:
  • ffa (Free For All)
  • tourney (Tournament)
  • single (Single Player)
  • team (Team Deathmatch)
  • ctf (Capture The Flag)

TA type values are:
  • oneflag (One Flag CTF)
  • overload (Overload)
  • harvester (Harvester)

Worldspawn:
message key = the map name displayed in the loading screen. (big letters)
author key = the small text line for author information in the loading screen. (under the mapname)

Author:  coltonquake3 [ 06-22-2016 04:00 AM ]
Post subject:  Re: Quake Live question.

Why no Overload?!?!?!?!?!?!?! Somebody bring it back to QL please...

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