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question: light map https://www.quake3world.com/forum/viewtopic.php?f=10&t=51893 |
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Author: | CLOUDspawn [ 03-24-2016 05:05 PM ] |
Post subject: | question: light map |
what is a light map? or a light image? do i make it in photoshop? is it like an alpha channel? I googled it a couple times and came up with nothing. anybody know? |
Author: | obsidian [ 03-24-2016 08:35 PM ] |
Post subject: | Re: question: light map |
https://en.wikipedia.org/wiki/Lightmap In regards to Q3, they are automatically generated by the compiler Q3Map2, stored in the BSP file, and are subtractively filtered over the base texture. |
Author: | AEon [ 03-26-2016 05:32 AM ] |
Post subject: | Re: question: light map |
Awesome demo shots to explain the effect of a lightmap... neat. |
Author: | sst13 [ 03-26-2016 06:29 AM ] |
Post subject: | Re: question: light map |
It's also possible to view vertex-light only with: "r_vertexlight 1; r_fullbright 1; vid_restart" |
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