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Topic Starter Topic: Bots won't make the leap of faith

Joined: 11 Feb 2016
Posts: 46
PostPosted: 04-11-2016 01:14 AM           Profile   Send private message  E-mail  Edit post Reply with quote

I made a map put some bots in it. The bots are spawning in one of the catacombs. They won't leap out of them. What shader/texture do i add to the map to coax them out of their hole. Included is a pic. Thanks won't

20160411020319_1.gif [ 51.4 KB | Viewed 209 times ]

Last edited by AEon on 04-11-2016 10:02 PM, edited 1 time in total.Reason: Lower-cased the title. Avoid using all caps, it's rude!

visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1214
PostPosted: 04-11-2016 12:14 PM           Profile Send private message  E-mail  Edit post Reply with quote

I believe you need a weapon, item, or item_botroam (forget what its called) down in the pit. If there are no items on the map, the bots wont move, unless youre playing ctf mode with 2 flags added.

Not entirely sure but you can skip this by using -forcesidesvisible switch in bspc, can't remember.



Joined: 19 Apr 2003
Posts: 4493
PostPosted: 04-11-2016 09:58 PM           Profile Send private message  E-mail  Edit post Reply with quote

I think what is happening is this: the jump down for the bots is too dangerous, i.e. they would lose significant (in the AI perception that is) amounts of health if they jumped down. The only way to fix this, IIRC, is to use brushes covered with "common\cushion" on them. And place them on floor where the bots are supposed to land. When you land on that you do not take damage. Obviously this is also true for the player though.


The Afflicted
The Afflicted
Joined: 11 Mar 2015
Posts: 848
PostPosted: 04-12-2016 12:28 PM           Profile Send private message  E-mail  Edit post Reply with quote

I think its the sum of both youre Ideas. Or would you just jump out of the window for nothing? :idea:

Die Vitamine sind in der Dose gefangen!!!

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