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Topic Starter Topic: A new map!

The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 558
PostPosted: 04-27-2016 02:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Doodlebug
This a small tourney level that I started as a lunchtime doodle at work. Over the course of a few weeks the map grew.
I'm considering this a final beta. I messed up the scale at first, and a few areas are still a little tight.
Not much I can do now.
Mostly I'm not sure about the light as my work monitor is a piece of crap.
Some screens :)
https://www.dropbox.com/s/r3cua6jsy0xho3u/db1.jpg?dl=0
https://www.dropbox.com/s/564hm713rafn3l9/db2.jpg?dl=0
https://www.dropbox.com/s/rfwtqivx9a6n6dk/db3.jpg?dl=0




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clueless
clueless
Joined: 02 Feb 2006
Posts: 571
PostPosted: 04-27-2016 04:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


Can't test it at work but it looks cool. The sky is very 80s. ;)



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Veteran
Veteran
Joined: 05 Dec 2015
Posts: 199
PostPosted: 04-27-2016 01:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


I would LOVE to see this map over at lvlworld! Happy return to Q3 mapping!




Last edited by coltonquake3 on 05-16-2016 09:39 AM, edited 1 time in total.

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The Afflicted
The Afflicted
Joined: 11 Mar 2015
Posts: 848
PostPosted: 04-27-2016 02:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


Nice texture set & nice rusty setting!
Jeah the lowest corridors are a bit tight with really low ceiling, maybe you can go down some units for more space?
Or just clip it. I like the layout and i really like your wall & upper trim design!
Maybe try this on that one spot:

Sorry for my shitty Paint-job but i think you will get the point. ;)
Good job man! :up:



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The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 558
PostPosted: 05-01-2016 12:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Final build (same link as first post). Lowered the floor in a couple of spots, rounded off the square corner.
Done and dusted....
...heads back to DS3




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