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Trouble with a texture on a simple patch mesh https://www.quake3world.com/forum/viewtopic.php?f=10&t=52065 |
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Author: | sst13 [ 05-29-2016 11:14 AM ] |
Post subject: | Re: Trouble with a texture on a simple patch mesh |
It's a Mip Mapping bug in QL, only affecting textures with odd sizes. You should always use texture sizes with powers of 2. Like: 32 - 64 - 128 - 256 - 512 - 1024... You can combine these values horizontal and vertical. (Textures don't need to be square.) It's also ok to use: 48 - 96 - 192 - 384 - 768... In this case the error occurs not until the texture is scaled down under 3 texels. (You won't notice the error on such a small surface.) Rescale your clock texture and everything will be fine. |
Author: | patrisp [ 05-29-2016 11:47 AM ] |
Post subject: | Re: Trouble with a texture on a simple patch mesh |
Wow, thank you, thank you, thank you a lot. You answered so fast, and so exact. That was the problem sst13, my clock was 218x218 pix and now is 256x256 pix, and I only had to upload the png file, everything works like a charm. Thank you again, I will comment your help of course in steam workshop. |
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