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Is there a blender Quake 3 file importer?
https://www.quake3world.com/forum/viewtopic.php?f=10&t=52074
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Author:  richfromlondon [ 07-08-2016 05:39 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

I exported a test file in the ASE file type. In GTK radiant, there is no import file to get that loaded in? The tools section is just for blender import/export scripts.

Unless you are refering to the Quake 3 map tool.

Attachments:
Q3.JPG
Q3.JPG [ 20.36 KB | Viewed 6791 times ]

Author:  Bacon [ 07-09-2016 07:30 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

You need to right click the grid in radiant and add misc_model

Author:  richfromlondon [ 07-09-2016 09:00 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Right okay, I have done that. All that does load is a lined box. Reminds me of one of ready room chairs that would appear on a model file in Elite force.

Other than that, there is no object pieces.

Author:  richfromlondon [ 07-15-2016 02:44 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

This is the result of adding in the ase file.

Attachments:
asemodel.JPG
asemodel.JPG [ 111.78 KB | Viewed 374 times ]

Author:  Theftbot [ 07-15-2016 10:44 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

do you have a blend file?

Author:  richfromlondon [ 07-16-2016 03:31 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Yes, I deleted the lights, and camera, selected it all, and exported it as ase.

Must everything be connected?

Author:  richfromlondon [ 07-17-2016 07:47 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

I exported the whole blend mesh into a Ascii file, and it doesn't display in the radiant.

It doesn't work then?

Attachments:
bridgemodelnoshow.JPG
bridgemodelnoshow.JPG [ 238.41 KB | Viewed 380 times ]

Author:  richfromlondon [ 07-18-2016 02:24 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Well alternatively, I have began creating the map in GTK. Why the blender file doesn't load, I don't know.

Author:  Theftbot [ 07-18-2016 11:25 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Do you have a blend file in question?

Author:  richfromlondon [ 07-19-2016 05:36 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Yes I do. I did mention that above.

Author:  Fjoggs [ 07-19-2016 05:45 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

I'm pretty sure he wants you to upload it so he can take a look.

Author:  richfromlondon [ 07-19-2016 09:00 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Okay then, here is copy.

https://www.sendspace.com/file/zc6lgf

Author:  Theftbot [ 07-19-2016 11:05 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Man quite a couple issues:
No UV's, no materials

Author:  richfromlondon [ 07-19-2016 12:09 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

I added a basic material to all of the pieces, deleted the lights, and then exported the program closed up, I also tried joining them all together same result.

For the least, I would like to get a few pieces in. If not all of it.

Author:  Theftbot [ 07-19-2016 12:21 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

You need to UV map the model, then add materials for ALL geo for it to work correctly.

Author:  richfromlondon [ 07-19-2016 12:58 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

UV as in actual texturing?

Author:  Theftbot [ 07-19-2016 05:25 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

assigning UV coordinates

Author:  Theftbot [ 07-19-2016 10:44 PM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

btw do you have textures for that?

Author:  richfromlondon [ 07-20-2016 04:59 AM ]
Post subject:  Re: Is there a blender Quake 3 file importer?

Well, I do have a few, but that is it. I've begun the whole creating in GTK. I don't know if there is much point with the blend file. I'm just going to have to do what I can do in the GTK, everything is more convient but a little imperfect..

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