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Topic Starter Topic: A tool to make Q3 model LODs

Joined: 28 Mar 2014
Posts: 55
PostPosted: 10-20-2016 11:50 AM           Profile Send private message  E-mail  Edit post Reply with quote

I'm looking for a tool that can generate lower poly Level of Details for an animating md3 model. I found this: http://www.moddb.com/games/quake-iii-ar ... -tool-v160 but it seems to only work for Enemy Territory. The 'calculate LOD' option is greyed out when I have a Q3 model selected.

I also read here:
http://icculus.org/gtkradiant/documenta ... manual.htm

that Id used a multiple resolution mesh (mrm) plugin by intel to make the LODs. I couldn't find that anywhere. Anyone know of a tool that can reduce the poly count of an animating md3 model?


Joined: 05 Dec 2015
Posts: 199
PostPosted: 10-29-2016 06:12 PM           Profile Send private message  E-mail  Edit post Reply with quote

I could surely use this to help fix up the fact that Bones doesn't have *_2.md3 files. only * & *_1.

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