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curve patches and fog boundaries
https://www.quake3world.com/forum/viewtopic.php?f=10&t=52266
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Author:  RojaN Returned [ 08-07-2016 02:16 PM ]
Post subject:  curve patches and fog boundaries

Hi. I've been noticing that any patch that crosses the boundary of a fog brush looks glitchy, when viewed within the fog; a mix of z-fighting and displaying as if there were no fog between the viewer and the patch, while all surrounding geometry is properly obscured. I've worked around the problem by either adjusting the height of the fog (topface is the entry face, all others are nodraw and outside the world) to avoid the patch or in the case of my lavafall, having 2 separate halves, one in, and one out of the fog, with a micro .5 unit gap so the fog half doesn't touch the fog edge. This is tolerable, since you can only see the gap by noclipping up to it, but obviously a hack.

Is this unavoidable?

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