Quake3World.com Forums
     Level Editing & Modeling
        A tool to make Q3 model LODs


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: A tool to make Q3 model LODs

Grunt
Grunt
Joined: 28 Mar 2014
Posts: 55
PostPosted: 10-20-2016 11:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


I'm looking for a tool that can generate lower poly Level of Details for an animating md3 model. I found this: http://www.moddb.com/games/quake-iii-ar ... -tool-v160 but it seems to only work for Enemy Territory. The 'calculate LOD' option is greyed out when I have a Q3 model selected.

I also read here:
http://icculus.org/gtkradiant/documenta ... manual.htm

that Id used a multiple resolution mesh (mrm) plugin by intel to make the LODs. I couldn't find that anywhere. Anyone know of a tool that can reduce the poly count of an animating md3 model?




Top
                 

Veteran
Veteran
Joined: 05 Dec 2015
Posts: 199
PostPosted: 10-29-2016 06:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


I could surely use this to help fix up the fact that Bones doesn't have *_2.md3 files. only * & *_1.




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group