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AAS error MAX_MAPFILE_BRUSHSIDES https://www.quake3world.com/forum/viewtopic.php?f=10&t=52494 |
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Author: | Martinus [ 11-18-2016 03:38 PM ] |
Post subject: | AAS error MAX_MAPFILE_BRUSHSIDES |
Hello! I've recently got this error message while compiling the bot navigation(AAS) file: "curve brushesERROR: MAX_MAPFILE_BRUSHSIDES" How can I fix it? I think it's some kind of a patch brush issue, but I clipped nearly every single patch brush on my map and still got this error message. Google couldn't help... I really appreciate any kind of help! |
Author: | Theftbot [ 11-18-2016 10:05 PM ] |
Post subject: | Re: AAS error MAX_MAPFILE_BRUSHSIDES |
viewtopic.php?p=51926#p51926 |
Author: | Martinus [ 11-19-2016 03:44 AM ] |
Post subject: | Re: AAS error MAX_MAPFILE_BRUSHSIDES |
So then... MAX_MAPFILE_BRUSHSIDES is equal to MAX_MAP_BRUSHSIDES ? This problem caused by complex or big brushes/curves? |
Author: | AndyW [ 11-19-2016 05:39 AM ] |
Post subject: | Re: AAS error MAX_MAPFILE_BRUSHSIDES |
Found this on Worldspawn, cannot find any more infos: Error: MAX_MAP_BRUSHSIDES Info: ERROR: MAX_MAP_BRUSHSIDES [anon.] Fix: You have a brush that is too complex. [anon.] You have too many brush sides (total), in your map. As simple as that. Possible solution, slice up brushes which have sides not visible to use fewer sides. [Kat] Fix: This is normally a problem with your total amount of brushes on the map being over the limit, the limit is apparently 32768, so you should try to get rid of some brushes. If your amount of brushes is around that area or you can remove some brush sides, each brush has multiply sides so try removing some of the sides that wouldn't be seen when playing. Fix: It means too many TOTAL brush sides in your map. The solution is to reduce the TOTAL number of brush sides (SCDS_reyalP) EDIT: Try to not clip patches only, Botclip everything complex geometry in your map. Bots hate complex stuff. Or maybe there are to many models? Are you using BSPC version 2.1h ? If YES try this version: sock wrote: Zip File : http://www.simonoc.com/files/misc/bspc_v2_1i.zip BSPC version 2.1i, Oct 6 2004 20:06:06 by Mr Elusive I requested a version with greater limits to create my map PoM EDIT2: Brushcleanup helped me alot with some problems, if you dont have try it! /plugins/bobtoolz/Brush Cleanup But safety first, make a backup of your map. Once you found the problem you can izi-pizi fix it in the original file. I think you know that, just for sure |
Author: | dONKEY [ 11-21-2016 09:49 PM ] |
Post subject: | Re: AAS error MAX_MAPFILE_BRUSHSIDES |
Wow, PoM is 12 years old....how the heck did time fly past so fast? If all else fails, the final option is to create a second, simplified map from which to generate the aas file, then force it to be associated with your actual map with -fixaas. Do a quick search in this forum and you'll find the thread telling you what steps you need to follow. |
Author: | Martinus [ 11-22-2016 11:52 AM ] |
Post subject: | Re: AAS error MAX_MAPFILE_BRUSHSIDES |
Yeah, I knew and found the fixaas topic, and thanks for reminding me about that. I'm still full of problems... (at least the AAS problem solved ) |
Author: | AndyW [ 11-22-2016 01:14 PM ] |
Post subject: | Re: AAS error MAX_MAPFILE_BRUSHSIDES |
How did you fixed the AAS problem? With BSPC v2.1i? You should join The-Discord channel: cityy wrote: Let's come together at the Polygon Junkies discord channel. Made to measure for but not limited to level design topics.
What is discord? Channel Url See you there. |
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