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Topic Starter Topic: I have an incredible idea for a CA map

PostPosted: 05-23-2005 01:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'll build it, but can someone add the textures and lights to it though?




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 05-23-2005 01:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


what kind of textures do you have in mind?
and how many textures would you expect? :)

Image

here's one of my attempts at doing textures. but i've not really bothered to do more ever since then.




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PostPosted: 05-23-2005 02:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well whatever textures are default in quake 3 would work. I just need someone who knows how to texture things well and add nice lighting. I can only build cubes (which is the main shape that will be in the map ;) ).




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 05-23-2005 03:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


ah... so you are talking about doing the layout (general gameplay structure) and ask for another person do do the brushwork (architectonic details) and texturing?

i thought it was a request to do some textures :)




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Insane Quaker
Insane Quaker
Joined: 12 Feb 2005
Posts: 325
PostPosted: 05-24-2005 07:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


Pext, texture rules... go on...

sumatra



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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 05-24-2005 08:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


thanks. :icon14:

i thought about doing some for my next project wich will be a q4 1on1 map which i plan to do some serious planning and styling for.




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PostPosted: 05-24-2005 09:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


So can u take care of it pext? U can take the credit for the map, I just wanna play in it because its so sick!




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 05-24-2005 11:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


sure - post your alpha and i'll see what i can do. i'm not so sure if i can afford the time though...




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True Nightmare
True Nightmare
Joined: 06 May 2000
Posts: 4373
PostPosted: 05-24-2005 04:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, go ahead and post a layout. If it's as cool as you say, then someone will be willing to run with it. :)




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PostPosted: 05-24-2005 08:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


Its been a long time since I've mapped... need to get my Q3Radiant 197 manual out that I've printed 4 years ago (~150pages) and find how the hell do I navigate in the 3D window.




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
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PostPosted: 05-25-2005 01:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


click with your right mouse button in it, and mouselook, then move with the arrow keys. You really ought to use gtkradiant though...



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Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.


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PostPosted: 05-25-2005 08:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


voodoochopstiks wrote:
click with your right mouse button in it, and mouselook, then move with the arrow keys. You really ought to use gtkradiant though...


I'll try Gtk, but it can't that different, right?




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
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PostPosted: 05-25-2005 08:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


Some new stuff but since you've been away for a long time you propably won't notice it.




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PostPosted: 05-25-2005 08:35 AM           Profile Send private message  E-mail  Edit post Reply with quote


Btw, GTK freezes why I right-click the view fields.




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PostPosted: 05-25-2005 08:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Nevermind, got Gtk 1.4 instead of the buggy 1.5 and it works perfectly :)




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social engineer
social engineer
Joined: 13 Oct 2001
Posts: 30226
PostPosted: 05-26-2005 11:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


sounds like there's some cool mapping ideas brewing in your noggin. too bad the mod you picked to base this map around SUCKS.




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The Illuminated
The Illuminated
Joined: 08 Sep 2000
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PostPosted: 05-27-2005 08:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


ToxicBug wrote:
Its been a long time since I've mapped... need to get my Q3Radiant 197 manual out that I've printed 4 years ago (~150pages) and find how the hell do I navigate in the 3D window.


Its lucky the editoring forum is so easy going on new mappers, otherwise this thread could have so easily turn out like this! ;)

http://www.quake3world.com/forum/viewtopic.php?t=5378

Sock




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It felt good...
It felt good...
Joined: 28 Mar 2001
Posts: 9558
PostPosted: 05-28-2005 10:50 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Haha true dat.

sock I hope yer having fun at raven :D




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 05-28-2005 07:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Heh, that guy never saw it coming. Well since I'm here.... Anybody got that command line for the D3 editor shortcut that Rook posted before the great crash?




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PostPosted: 05-28-2005 08:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


sock wrote:
ToxicBug wrote:
Its been a long time since I've mapped... need to get my Q3Radiant 197 manual out that I've printed 4 years ago (~150pages) and find how the hell do I navigate in the 3D window.


Its lucky the editoring forum is so easy going on new mappers, otherwise this thread could have so easily turn out like this! ;)

http://www.quake3world.com/forum/viewtopic.php?t=5378

Sock


yeah, too bad I didn't register yesterday.




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 05-29-2005 12:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


scourge34 wrote:
Anybody got that command line for the D3 editor shortcut that Rook posted before the great crash?


doom3 +editor




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 05-29-2005 06:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


^misantropia^ wrote:
scourge34 wrote:
Anybody got that command line for the D3 editor shortcut that Rook posted before the great crash?


doom3 +editor


No, there's more to it than that. It had several other arguments for tweaking the display also.




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The Afflicted
The Afflicted
Joined: 27 Mar 2002
Posts: 793
PostPosted: 05-29-2005 12:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


+set r_fullscreen 0

I think, its been a while since i ran d3radiant.




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Mentor
Mentor
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Posts: 3958
PostPosted: 05-29-2005 04:19 PM           Profile Send private message  E-mail  Edit post Reply with quote


And maybe +set r_mode 4 but I've never needed it since mine switches to windowed mode automagically.




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 05-29-2005 04:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


All those together may be just about it. Thanks guys.




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-04-2005 10:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


Found it on kat's webbie, seems to have some usefull info.

http://www.quake3bits.com/htm/tutorials ... _setup.htm




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 06-05-2005 07:43 PM           Profile Send private message  E-mail  Edit post Reply with quote


bork[e] wrote:
Found it on kat's webbie, seems to have some usefull info.

http://www.quake3bits.com/htm/tutorials ... _setup.htm


Ah, that's pretty much what I was looking for. Thanks everyone. :icon14:

Sorry about derailing the thread. :icon30:




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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 07-10-2005 06:25 AM           Profile Send private message  E-mail  Edit post Reply with quote


If anyone was interested I found the exact settings I was looking for.

Doom3.exe +seta com_allowConsole 1 +set r_fullscreen 0 +set r_gamma 1 +set r_brightness 1 +set r_mode 7 +editor

Found here:

http://www.quake3world.com/ubb/Forum6/HTML/028200.html




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