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Quake Champions Mapping Capabilities
https://www.quake3world.com/forum/viewtopic.php?f=10&t=53035
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Author:  cityy [ 03-11-2017 09:56 AM ]
Post subject:  Quake Champions Mapping Capabilities

Since there is no thread about this yet:
From what is known so far, QC will be a mix of id tech and saber 3D engine. The editor they use is just Maya (and I guess a plugin). So far they revealed two maps, one of which is a Campgrounds remake which I personally have mixed feelings about. I guess we all need to keep fingers crossed custom maps will be possible.

Author:  Eraser [ 03-12-2017 10:26 AM ]
Post subject:  Re: Quake Champions Mapping Capabilities

Wouldn't have high hopes for it. I'm afraid Bethesda thinks there's more money in selling custom maps DLC than opening the gates for free content.

Author:  Eraser [ 03-12-2017 10:29 AM ]
Post subject:  Re: Quake Champions Mapping Capabilities

Oh and id Software using 3rd party engines? Jeez, they've lost their final shred of pride.

Author:  MKJ [ 03-13-2017 07:18 AM ]
Post subject:  Re: Quake Champions Mapping Capabilities

or decided that some things aren't worth reinventing?

Author:  Eraser [ 03-13-2017 01:34 PM ]
Post subject:  Re: Quake Champions Mapping Capabilities

Maybe, I dunno, but id Software have always been pushing the envelope. But I guess that was just Carmack then.

Author:  Hipshot [ 03-13-2017 01:52 PM ]
Post subject:  Re: Quake Champions Mapping Capabilities

Eraser wrote:
Maybe, I dunno, but id Software have always been pushing the envelope. But I guess that was just Carmack then.


They haven't pushed that envelope for like 10+ years now.

The game is up.

Author:  A1yssa [ 06-26-2017 03:45 AM ]
Post subject:  Re: Quake Champions Mapping Capabilities

My time in mapping is over :(

Author:  Fjoggs [ 06-26-2017 05:34 AM ]
Post subject:  Re: Quake Champions Mapping Capabilities

Brush based mapping is a dying breed these days. CS:GO is probably one of the last AAA titles that uses it.
Shame really.

You can always just continue mapping for Q3 though. The CPMA community is still pretty active, and there's even a "kenyacup" tournament coming up in the next few weeks. (kenyacup means new maps basically. QW term?)

Here's a link to the CPMA discord:
https://discord.gg/hSwdQ2q

Author:  A1yssa [ 06-27-2017 12:25 AM ]
Post subject:  Re: Quake Champions Mapping Capabilities

thank you for the link Fjoggs.
I never played cpma, is it so different from OSP?

Author:  Fjoggs [ 06-27-2017 01:56 AM ]
Post subject:  Re: Quake Champions Mapping Capabilities

CPMA made OSP "obsolete" sometime after 2006 ish.
Tournament organizer began using CPMA with vQ3 settings instead of OSP, for various reasons. (Most importantly was the vastly superior netcode)

What most people think of when they hear CPMA is the CPM ruleset, which amongst other things allow aircontrol ala QW/Q1, doublejumping off legdes/ramps/stairs and fast switch on weapons.

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