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Radient texture issue https://www.quake3world.com/forum/viewtopic.php?f=10&t=53240 |
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Author: | xBlackGravityx [ 04-21-2017 10:11 AM ] |
Post subject: | Radient texture issue |
I'm working with GTKRadient 1.6.5 and the issue I'm having is with the textures repeating on a single surface.For example, if I make a brush for a jump pad and apply the texture I want, in the 3D view it looks correct, but if I run Bsp and test the map in quake 3 the jump pad will show 4 "jump pad" textures on that one brush. any help will be appreciated. thanks. |
Author: | obsidian [ 04-22-2017 09:22 AM ] |
Post subject: | Re: Radient texture issue |
Post a sample map of the issue in question? |
Author: | xBlackGravityx [ 04-22-2017 12:10 PM ] |
Post subject: | Re: Radient texture issue |
uh oh, now I have a bigger problem.while I was trying to get you an example of this issue I ran into another problem.when I make a brush and apply a texture to it and run the Bsp to test the map, the brush or texture doesn't show in the map, at all.hmmm any suggestion? maybe an option i accidently ticked? |
Author: | xBlackGravityx [ 04-22-2017 12:22 PM ] |
Post subject: | Re: Radient texture issue |
Author: | V1979 [ 05-12-2017 04:21 AM ] |
Post subject: | Re: Radient texture issue |
Possible reasons: 1. You use textures of non-standard (high) resolution. 2. You use different sets of textures of different resolution. 3. You have parameter "tcmod scale" in a shader with such a texture. |
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