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Mapping for Quake Live - first setup
https://www.quake3world.com/forum/viewtopic.php?f=10&t=53716
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Author:  CZghost [ 12-11-2017 10:28 AM ]
Post subject:  Mapping for Quake Live - first setup

Hi. I've just set up mapping environment for Quake Live in GtkRadiant :) This is a testing map designed to test out composite ammo packs settings. It has been compiled, however not tested out. Doesn't want to load, even when physically existent in maps folder. I assume I have to put it in pk3 file in order to test it out :)

Image

Speaking about Quake Live, how do I change nick name appearance? Because I want to change colours and capitals. I spectated in a CA match and there were players using capitals and colours. Any idea, please?

Author:  Hipshot [ 01-02-2018 12:26 AM ]
Post subject:  Re: Mapping for Quake Live - first setup

Don't these people just change the steam name to get those changes? Like ^3Test

Author:  CZghost [ 01-02-2018 07:13 AM ]
Post subject:  Re: Mapping for Quake Live - first setup

Well, I asked on Quake Live forums on Steam, and already got that answer. It works, but looks silly looking to Steam profile page. So I removed color tags from my nickname. Anyway, flag appears next to my name, so it's not neccessary to have colors in my name...

With map being refused to be loaded, I got it working by placing it in pk3 file. However, I didn't quite understand how Workshop works. Do I need to include assets contents in a folder instead of pk3? Because when I downloaded winter maps editions, no new pk3 appeared in my installation, but it works, I can load these maps in. Maybe it got included in the game pk3, or saved in my Workshop? How does it work? And how do I add my own maps in Workshop?

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