Quake3World.com Forums
     Level Editing & Modeling
        Quake Live and CTF related gametypes

Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC

Print view Previous topic | Next topic 
Topic Starter Topic: Quake Live and CTF related gametypes

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1750
PostPosted: 01-03-2018 12:01 PM           Profile   Send private message  E-mail  Edit post Reply with quote

Hi. I'm converting maps to Quake Live now, starting with Opposing Teams (czq3p61ctf1). Map compiled just fine, though 4 mirror plane warnings popped out. When I try to select any mirror plane brush, I can't see any selection. Is it bad?

Anyway, when I loaded map in game, I've encoutered few more issues.
  1. Runes are way off their origins. Also, none of runepad textures works. I can't seem to locate the runes in game, though they're in place while in editor.
  2. Blue flag is way off its origin. I can't see the blue flag in game, eighter, even it's in place in editor.
  3. Item and entity gametype and not_gametype specifications do not seem to work. Is there an updated version of Quake Live entities definition list for GtkRadiant?

Screenshots are available to download. Reason is simple: saving space here and on my websites.
Screenshots download : [ ZIP (3 MB) (password protected: kerberos) ]

What's the correct list of supported gametype values? How does not_gametype work? And how to spawn runes and flags exactly at the same location they were placed?

[ CZghost Gaming | Facebook | Twitter | YouTube | Instagram ]
When you are worst off in your life, turn to face the sun and all the shadows will fall behind you.” - John Lennon

Quake3World.com | Forum Index | Level Editing & Modeling

Post new topic Reply to topic

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group