Quake Live and CTF related gametypes

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CZghost
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Quake Live and CTF related gametypes

Post by CZghost »

Hi. I'm converting maps to Quake Live now, starting with Opposing Teams (czq3p61ctf1). Map compiled just fine, though 4 mirror plane warnings popped out. When I try to select any mirror plane brush, I can't see any selection. Is it bad?

Anyway, when I loaded map in game, I've encoutered few more issues.
  1. Runes are way off their origins. Also, none of runepad textures works. I can't seem to locate the runes in game, though they're in place while in editor.
  2. Blue flag is way off its origin. I can't see the blue flag in game, eighter, even it's in place in editor.
  3. Item and entity gametype and not_gametype specifications do not seem to work. Is there an updated version of Quake Live entities definition list for GtkRadiant?
Screenshots are available to download. Reason is simple: saving space here and on my websites.
Screenshots download : [ ZIP (3 MB) (password protected: kerberos) ]

What's the correct list of supported gametype values? How does not_gametype work? And how to spawn runes and flags exactly at the same location they were placed?
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