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Topic Starter Topic: GtkRadiant 1.6.6

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12254
PostPosted: 01-23-2018 10:14 AM           Profile Send private message  E-mail  Edit post Reply with quote




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GtkRadiant | Q3Map2 | Shader Manual


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12254
PostPosted: 01-23-2018 10:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


Build 1.6.6 2018-04-22

  • A fairly large set of small changes that brings GtkRadiant and NetRadiant's q3map2 on a common base of code. There are still differences between the two compilers but this change makes it easier to transfer changes back and forth. See https://github.com/TTimo/GtkRadiant/pull/605 for details. Credits to Thomas Debesse for all the work there.
  • Import minimap feature from NetRadiant's q3map2 (also Thomas Debesse)
  • More general stability fixes to q3map2 (Thomas Köppe)
  • Allow negative light values
  • Several fixes for Quetoo and idTech2 surface inspector (see
  • https://github.com/TTimo/GtkRadiant/pull/613)
  • Make q3map2 sort the paks same way the engine does


Build 1.6.6 2018-02-03

Remove obsolete quakelive encrypted pk3 support
Support "eangle" in entity defs
Provide a hardcoded notex if missing in gamepak
More fixes to Unvanquished and Quake paks

Code:

Add scons options to skip downloading game packs
Warnings/mem leaks etc. code fixes


Build 1.6.6 2018-01-22

Consider this an early beta build. Feedback would be really appreciated. Probably pretty rough. Highlight of the changes:

FreeBSD support (Thomas Debesse)
Switched Windows project files to Visual Studio 15 (2017)
Integrated the Quake 1 support that was half finished previously
Merged patches to support Unvanquished
Refactor code to use flexible array members (Thomas Koppe)
Misc rare memory corruption crashes and bug fixes



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GtkRadiant | Q3Map2 | Shader Manual


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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2159
PostPosted: 01-24-2018 12:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


Obs, how is the Quake support, it's working well? Not sure if you tested this much. I had some old version of 1.6 that some one hacked together or something =D that didn't work too well, at least not for me.



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12254
PostPosted: 01-25-2018 08:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Older versions of 1.6 for Q1 support was essentially half finished and therefore broken. It should now be working as well as it did with the 1.4 branch, though I haven't yet tested it myself. If you're able to, give it a run and let us know if you experience any problems.



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GtkRadiant | Q3Map2 | Shader Manual


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