Quake3World.com Forums
     Level Editing & Modeling
        CTF Map ‘Emerald Hill’


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: CTF Map ‘Emerald Hill’

The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 579
PostPosted: 10-09-2019 12:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Very loosely based on a place near to me. Inspired by the Peranakan architecture that surrounds me everyday.
I know there are some tight areas, but it’s too late to do anything about that now. That said, there are two or three really good speed run tricks because of the geometry.
This really is a release candidate I suppose, I final run to check the art.
Any comments appreciated.




Download




Top
                 

Gibblet
Gibblet
Joined: 26 Jun 2019
Posts: 19
PostPosted: 10-09-2019 12:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'd love to watch

Edit:

Cool graphic theme :-)
PS: Is this bird sound not very repetitive? (frequency or less intensive)




Top
                 

Insane Quaker
Insane Quaker
Joined: 01 Feb 2006
Posts: 294
PostPosted: 10-12-2019 01:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


That is one tight ass map!! With a lot of snags. I'm away for the weekend but I'll try and do a proper bit of feedback during the week. I know Bots are never good when it comes to CTF, but they get hung up on the lower stairwells near the rail gun and the ones just on from them leading into the lower entrance to each base, not sure what's causing that. Didn't get chance to look too closely at the theme as jumped straight into a game but didn't see any z-fighting or anything glaring.



_________________
My Maps: Steep Learning Curve, Reckless Abandonment, The Rage


Top
                 

Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2464
PostPosted: 10-22-2019 09:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some really nice work here, there are quite a lot of clipping issues and scale seems off on some textures etc, but over all good work man!




Top
                 

Warrior
Warrior
Joined: 14 Aug 2016
Posts: 91
PostPosted: 10-25-2019 09:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


looks very nice! I would highlight the weapons a bit (especially PG), maybe with a little color changing according to the color of the weapon. and would make the banners animated. personally, I don't like the water stream. :-) I'd make something volumetric, not flat, and would make scrolling much slower.

P.S. hi, fKd! =)




Top
                 

The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 579
PostPosted: 11-09-2019 02:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks guys. I’ll get to finishing off the clipping issues when I get a little bit of spare time.




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group