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Bad Bad brush https://www.quake3world.com/forum/viewtopic.php?f=10&t=53881 |
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Author: | Ferrao10 [ 05-05-2018 01:01 PM ] |
Post subject: | Bad Bad brush |
I ran into a problem while edge-editing a brush, I think. I was confident the action wouldn't cause collapsing of the brush but it did. It did disappear in 3D view during my edge-editing. At first, it didn't seem to bother the renderer. Saved the map (with the collapsed bush), rendered, tested. Everything was fine. The problem came up on the second time saving and rendering: ************ ERROR ************ BaseWindingForPlaneAccu: no dominant axis found because normal is too short Now, I do have quite some irregular brushes in that map. Rocky walls, ramps in 45°, etc. But I'm pretty certain it was that one brush that I edge-edited and that disappeared. From what I remember I don't have much more chances than manually selecting viewable brushes and entities (everything) individually one by one and then hide that. And then create a very large brush around the area->select inside and delete. Is that it or could you guys give me some other tip? |
Author: | KittenIgnition [ 05-05-2018 01:08 PM ] |
Post subject: | Re: Bad Bad brush |
Run brush cleanup, or drag select the entire map then press i, which will select the hidden brush, then delete it. Edit: Actually, just drag-selecting may fail to select some things (for example patches facing away), so it would be better to create a massive brush over the whole map, and select inside. Edit edit: "Select inside" doesn't seem to work so well in netradiant-custom. Edit edit edit: GtkRadiant 1.6 doesn't even let you break brushes like this, it locks at the smallest grid increment. |
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