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Topic Starter Topic: Questions about GtkRadiant

PostPosted: 05-25-2005 02:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Accidentally I turned the gridlines off, but dunno how to turn them on.




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 05-25-2005 02:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


Um, Click on Grid and see what it's set to. Grid8 (4) is default, or you can just use your numpad.

btw: Anyone know how to fix this: I usually click on zero while moving around in my 3d window, after I do this I can't set it back to another number. I have to close radiant and reopen it, that a bug or am I doing something wrong?




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-25-2005 03:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


pressing 0 on your numpad will toggle grid on/off




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The Borked One
The Borked One
Joined: 23 Mar 2004
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PostPosted: 05-25-2005 03:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Holy shit... :(




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The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 05-25-2005 05:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Here are the grid sizes I use most frequently:

6 for caulk-blocking a new map
5 for the majority of brush creation
4 for fine-tuning
3 or lower, if need be, for extra fine-tunage



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True Nightmare
True Nightmare
Joined: 06 May 2000
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PostPosted: 05-25-2005 08:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


redfella wrote:
caulk-blocking


heh

hehhehheh

Never mind me, I'm easily amused.




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diabolical besier hugger in disguise
diabolical besier hugger in disguise
Joined: 17 May 2001
Posts: 4825
PostPosted: 05-26-2005 01:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


I mostly use grid 1 on the map im making atm o_O




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 05-26-2005 02:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


Grid? WTF?




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Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 05-26-2005 04:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


redfella wrote:
Here are the grid sizes I use most frequently:

6 for caulk-blocking a new map
5 for the majority of brush creation
4 for fine-tuning
3 or lower, if need be, for extra fine-tunage


4 for fine-tuning?

That's my maximum gridsize :p




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The Afflicted
The Afflicted
Joined: 17 Jun 2001
Posts: 604
PostPosted: 05-26-2005 05:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


grids are for noobies and non modelers :P




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 05-26-2005 05:32 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I usually build my outer brush work with 4. I dont need to go any higher. Lower yes, but thats not used as much as 4.




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Old Skool'
Old Skool'
Joined: 02 May 2002
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PostPosted: 05-26-2005 06:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


MegaMan44 wrote:
grids are for noobies and non modelers :P


noob!




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Lasery Roboty
Lasery Roboty
Joined: 07 Jun 2004
Posts: 352
PostPosted: 05-26-2005 10:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


grid is the best thing I know of.



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The Borked One
The Borked One
Joined: 23 Mar 2004
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PostPosted: 05-26-2005 10:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


CSG Subtract owns you all!!!




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Pestilence
Pestilence
Joined: 25 Mar 2002
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PostPosted: 05-26-2005 01:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


bork[e] wrote:
CSG Subtract owns you all!!!


Heretic. :icon6:




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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 05-26-2005 04:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'm with bork man. The subtract function is there for a reason. If you use it wisely and don't leave a million shards of brushes it can be a very effective tool.



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 05-26-2005 08:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


I've never used CSGsubtract... not after a very "unfortunate" incident years ago back when I used to map for the original HL. Clipper is all you need.



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The Afflicted
The Afflicted
Joined: 17 Jun 2001
Posts: 604
PostPosted: 05-27-2005 05:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


oh, no, not another csg discussion!

you can do better than thaT!




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Etile
Etile
Joined: 19 Nov 2003
Posts: 34898
PostPosted: 05-27-2005 06:35 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'm sure we could argue all day over the best method for cutting a door through a wall, but let's not.




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Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 05-28-2005 07:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


seriously: when do you ever 'cut' a door through a wall? i usually do some brushwork around the door so cutting would be no help anyway...

and you don't have real walls in generic levels anyways.




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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 05-28-2005 03:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


In worldcraft it used to be called "Carve" and it was man's best friend. You couldn't do any fancy edge or vector editing back then, and there were no patches, so everything was done with brute force. Carving brushes was the quickest and easiest way to do a lot of things.



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The number 1 cause of death in games is panic.
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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 05-28-2005 08:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


SonicClang wrote:
In worldcraft it used to be called "Carve" and it was man's best friend. You couldn't do any fancy edge or vector editing back then, and there were no patches, so everything was done with brute force. Carving brushes was the quickest and easiest way to do a lot of things.


That was terrible! I would end up with invisible walls and all sorts of other issues. And you could to vector editing.



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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 05-30-2005 07:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


I never had any problems with it, or got invisible walls.

The version of worldcraft I had didn't have vertex editing capabilities. Of course I probably didn't look for it on newer versions of it. I started using it when it first came out and then when they added it I didn't even realize.



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The number 1 cause of death in games is panic.
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