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Uber Arena Trampoline Mapfest https://www.quake3world.com/forum/viewtopic.php?f=10&t=53972 |
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Author: | EmeraldTiger [ 08-10-2018 09:06 PM ] |
Post subject: | Uber Arena Trampoline Mapfest |
Uber Arena Trampoline Mapfest Hello there! I've been working on a new experimental mod for Quake 3 called Uber Arena, which aims to introduce several new items and mechanics to help revitalize the arena shooter genre. I've recently released a new update for it, and I thought that a potential way to drum up some publicity for it, as well as help get some fresh Quake 3 mapmaking goodness flowing, would be to start a humble contest - though "contest" might be a bit of a stretch - it's more comparable to func_msgboard's mapjams - a way to get the community together to be a part of something and have a good time. I'm well aware that the Quake 3 mapping scene is not what it used to be, so I'm not expecting a huge turnout (if any), but I figured it couldn't hurt to try, even if not a whole lot comes out of it. I just thought it'd sound like fun. The latest version of Uber Arena can be downloaded here: https://drive.google.com/file/d/1b8BCsN ... yxAHl/view Documentation: https://drive.google.com/file/d/1EWC2Ac ... GOgw7/view And here are some videos detailing all of the new mechanics: Version 0.1 (includes almost all of the major mechanics, still quite relevant!): https://www.youtube.com/watch?v=L9DZIM-hptM Version 0.2 (focuses on new additions from Version 0.1): https://www.youtube.com/watch?v=su1pOT-pUXw Trampoline Demo (which will be important viewing!): https://www.youtube.com/watch?v=MnfGvvSxrsM Objective: Create a map that takes advantage of the numerous possibilities offered by Uber Arena's trampoline mechanic. Trampolines are surfaces that act similar to jump pads and accelerator pads, but they reflect the player's velocity upon impact instead of sending the player in a fixed direction / velocity. They are comparable to Portal 2's reflection gel, except trampolines do not offer a minimum boost. A single trampoline can add several new trickjumps to your map, and we want to see you make the most of what they offer! Besides trampolines, your map should also include 4+ weapon pouches to work with Uber Arena's weapon restrictions, and should also include 1 other Uber Arena exclusive item (see rules below for more information). Uber Arena comes with an entities.def file as part of its installation, and should include the necessary custom entities. The bounceclip texture, which is used to create the trampoline functionality, should be in the common folder like the other tool / clip textures, and finally there should be a visual trampoline surface shader called trampoline in a folder called, well, trampoline. The shader will look like a chain-link mesh fence in-editor, but some shader trickery turns it into a latticework patch-mesh surface in-game, all without using any third-party textures! This is an ultra-casual event, and there aren't any concrete prizes, though high-quality submissions may be included in future versions of Uber Arena's standard mappack. The purpose of this event is to help spark some Quake 3 mapping flames again (even if just for a little while), especially since Q3's 20th anniversary will be coming next year. Timeframe: 3 months - starting on August 15, 2018 at 12:00 AM EST and ending on November 15, 2018 at 11:59 PM EST. Since it's a casual contest that offers a lot of design freedom (besides the objectives), and because people might be fairly busy, I figured 3 months would be a fair and relaxed timeframe. I'm announcing it early as well in case there are any issues with setting up the editing environment for Uber Arena - if you run into any trouble, please let me know. This along with the 3-month timeframe should also give participants ample time to get used to the Uber Arena mod's new mechanics and learn how to use trampolines in their maps. Rules: Design:
Submission:
Good luck, and most of all have fun! If you have any questions about the rules please let me know. |
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