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Daedalus (ua_daedalus) for Uber Arena (Alpha 1)
https://www.quake3world.com/forum/viewtopic.php?f=10&t=54011
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Author:  EmeraldTiger [ 10-08-2018 08:04 PM ]
Post subject:  Daedalus (ua_daedalus) for Uber Arena (Alpha 1)

Download (Alpha 1):
https://drive.google.com/open?id=1ZWZPL ... FzmM6ccAN4

Hello there!

I've been wanting to create a new, original map for my work-in-progress mod Uber Arena. Uber Arena is mod that features several extensions to Q3's gameplay, including new gameplay mechanics and items, with the intent of innovating the arena shooter genre while still sticking to the core principles of the game like on-spawn equality and item control / management. You can download it here: https://drive.google.com/file/d/1b8BCsN ... yxAHl/view, view a documentation at https://drive.google.com/file/d/1EWC2Ac ... GOgw7/view, or watch a video at https://www.youtube.com/watch?v=L9DZIM-hptM. It has even been featured on the ModDB editorial at https://www.moddb.com/mods/uber-arena/f ... er-23-2018!

I had the idea of going back through some of my map archives for layouts that never got publicly released, and found one dating back to 2015. After some touch-ups and structural alterations, I found that the map was an excellent fit for Uber Arena's trampoline mechanic, and sure enough this map makes extensive use of it. There are several shortcuts and trick jumps that are enabled through the trampolines, and one of the armors actually requires you to use them (rocket jumping notwithstanding).

This map also serves as a testbed for an experimental item layout focused primarily on ammo and weapon control as opposed to classically armor/health-centered gameplay. There is no MH or RA present in the map; instead, there are 2 Super Ammo Crates serving as the map's major control items, along with the Scavenger in non-duel gametypes. While there is still armor present in the map, it's only of the Yellow or Green variety; the intent of this map is to make players think less about armor and more about ammo / weapons. Of course, uberweapons will play a very important role as well!

Consideration for items has been taken into account, with powerful items like the RG and LG present on the lower levels; on the same note, don't expect to do much on the higher grounds. My main concern is the centralized, high location of the Green Armor / Grenade Launcher path. Hopefully the low-power items available up there balance it out, but if not I may remove it for Duel, while keeping it in other gametypes.

Item Rundown:

WEAPONS:
Shotgun X 1
Grenade Launcher X 1
Rocket Launcher X 1
Lightning Gun X 1
Plasma Gun X 1
Railgun X 1

WEAPON POUCHES:
Weapon Pouch X 3
Double Weapon Pouch X 2

HEALTH / ARMOR:
5+ Health X 4
25+ Health X 3
50+ Health X 1
Armor Shard X 4
Green Armor X 1
Yellow Armor X 2

AMMO:
Super Ammo Crate X 2
Bullets X 2
Shells X 1
Grenades X 1
Rockets X 1
Cells X 1

POWER-UPS / HOLDABLES:
Scavenger X 1 (Not in Duel)
Storage Capsule X 2 (Not in Duel)

Screenshots:
https://drive.google.com/open?id=1sw_uu ... B1ZGgaT-1f
https://drive.google.com/open?id=12j-PL ... A5Qa4V_k8x
https://drive.google.com/open?id=1ZtnP0 ... t9v7QY5ksW
https://drive.google.com/open?id=1M6Zz7 ... umXbdSTM41
https://drive.google.com/open?id=1zzW1C ... l8NbzUIryO
https://drive.google.com/open?id=1EIOdX ... K0vsIOxAEU
https://drive.google.com/open?id=1cfLpW ... ShT725PH2p
https://drive.google.com/open?id=1HtcAK ... BbQ1XcnmU0

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