Dimensions and movement data?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Dimensions and movement data?

Post by vinny »

I've been mapping for Source and decided to give Q3 a try. With Source, there's a lot of detailed information on in-game units, such as player speed, bounding blocks, etc. Check this page: https://developer.valvesoftware.com/wiki/Dimensions

Where can I find similar info for Quake 3 and ioquake3?
vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Re: Dimensions and movement data?

Post by vinny »

Couple of questions:

- Jump velocity = 270; Is that 270 units per second?
- Max run velocity = 320; This is the maximum speed of the player, right? But how much does he accelerate per second, or per frame?
vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Re: Dimensions and movement data?

Post by vinny »

Except they are! It's important to know how fast the player can travel through your paths, as well as how fast/high he can overcome certain obstacles or find shortcuts.
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