I've been mapping for Source and decided to give Q3 a try. With Source, there's a lot of detailed information on in-game units, such as player speed, bounding blocks, etc. Check this page: https://developer.valvesoftware.com/wiki/Dimensions
Where can I find similar info for Quake 3 and ioquake3?
Dimensions and movement data?
Re: Dimensions and movement data?
Couple of questions:
- Jump velocity = 270; Is that 270 units per second?
- Max run velocity = 320; This is the maximum speed of the player, right? But how much does he accelerate per second, or per frame?
- Jump velocity = 270; Is that 270 units per second?
- Max run velocity = 320; This is the maximum speed of the player, right? But how much does he accelerate per second, or per frame?
Re: Dimensions and movement data?
Except they are! It's important to know how fast the player can travel through your paths, as well as how fast/high he can overcome certain obstacles or find shortcuts.