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Colour of func_group
https://www.quake3world.com/forum/viewtopic.php?f=10&t=54224
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Author:  LDAsh [ 06-22-2019 03:25 AM ]
Post subject:  Colour of func_group

This is something that I really want to change, but I can't find it in any menu or file. I believe it's coded into the software, I'm specifically talking about GtkRadiant 1.5 and NetRadiant, specifically idTech4 support.

The func_group entity makes brushes black and I'd like it to be something that jives better with a dark theme.

I've been tolerating it for many years but I thought I'd ask here and try my luck...

Author:  sst13 [ 06-22-2019 04:28 AM ]
Post subject:  Re: Colour of func_group

I think the color is defined in the "entities.def" file. Like all the other colors, entity box sizes and models.

Author:  LDAsh [ 06-22-2019 05:46 AM ]
Post subject:  Re: Colour of func_group

Oh wow, absolutely! I was changing the entities.def file, but it was actually the func.def inside the PK4 that finally made the difference. All this time I was poking around in the wrong files...

Thanks a million. :cool:

Author:  CZghost [ 06-22-2019 05:44 PM ]
Post subject:  Re: Colour of func_group

sst13 wrote:
I think the color is defined in the "entities.def" file. Like all the other colors, entity box sizes and models.

It's actually "entities.ent" file for Radiant 1.5 and its forks like NetRadiant.

Author:  LDAsh [ 06-23-2019 12:56 AM ]
Post subject:  Re: Colour of func_group

That's interesting and I might have figured that out, except the Quake 4 gamepack never included an ent file. I suppose I could just make one.

So it seems Radiant gets its colours first from those ent files > then packed def files > then extracted def files > then its own defaults.

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