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Dimensions and movement data? https://www.quake3world.com/forum/viewtopic.php?f=10&t=54228 |
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Author: | vinny [ 07-03-2019 06:10 AM ] |
Post subject: | Dimensions and movement data? |
I've been mapping for Source and decided to give Q3 a try. With Source, there's a lot of detailed information on in-game units, such as player speed, bounding blocks, etc. Check this page: https://developer.valvesoftware.com/wiki/Dimensions Where can I find similar info for Quake 3 and ioquake3? |
Author: | vinny [ 07-03-2019 02:25 PM ] |
Post subject: | Re: Dimensions and movement data? |
Couple of questions: - Jump velocity = 270; Is that 270 units per second? - Max run velocity = 320; This is the maximum speed of the player, right? But how much does he accelerate per second, or per frame? |
Author: | vinny [ 07-03-2019 07:30 PM ] |
Post subject: | Re: Dimensions and movement data? |
Except they are! It's important to know how fast the player can travel through your paths, as well as how fast/high he can overcome certain obstacles or find shortcuts. |
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