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Topic Starter Topic: Tool for mirroring and rotating selections for CTF levels

The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 581
PostPosted: 09-02-2019 12:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


I remember someone made a tool that could mirror and rotate maps to help create CTF levels. Radiant borks textures even with texture lock on, and obviously doesn’t handle models well. I could do manual rotations for everything and realign all the textures. But I was wondering if anyone remembered what the tool was called or where I could find it.
TIA.




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 09-02-2019 01:03 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I don't even know that something like that exists. I guess that sst13 does it all by hand, rotating the map to create symetrical CTF map, repairing all messed up textures, etc.



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Insane Quaker
Insane Quaker
Joined: 15 Feb 2010
Posts: 298
PostPosted: 09-02-2019 04:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost you guessed right! :D

The trick to align textures easily is to make the 0 0 0 coordinate the center of your ctf-map. Now you only have to turn your "texture shift" or "texture stretch" values into the negative value.

I set "Texture lock" by default off. Only turn it on when I really need it.



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The Afflicted
The Afflicted
Joined: 14 Oct 2001
Posts: 581
PostPosted: 09-03-2019 04:45 AM           Profile Send private message  E-mail  Edit post Reply with quote


I’m resigned to the fact that there is no short cut to doing this....




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