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Tool for mirroring and rotating selections for CTF levels https://www.quake3world.com/forum/viewtopic.php?f=10&t=54278 |
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Author: | dONKEY [ 09-02-2019 12:50 AM ] |
Post subject: | Tool for mirroring and rotating selections for CTF levels |
I remember someone made a tool that could mirror and rotate maps to help create CTF levels. Radiant borks textures even with texture lock on, and obviously doesn’t handle models well. I could do manual rotations for everything and realign all the textures. But I was wondering if anyone remembered what the tool was called or where I could find it. TIA. |
Author: | CZghost [ 09-02-2019 01:03 AM ] |
Post subject: | Re: Tool for mirroring and rotating selections for CTF levels |
I don't even know that something like that exists. I guess that sst13 does it all by hand, rotating the map to create symetrical CTF map, repairing all messed up textures, etc. |
Author: | sst13 [ 09-02-2019 04:31 PM ] |
Post subject: | Re: Tool for mirroring and rotating selections for CTF levels |
CZghost you guessed right! ![]() The trick to align textures easily is to make the 0 0 0 coordinate the center of your ctf-map. Now you only have to turn your "texture shift" or "texture stretch" values into the negative value. I set "Texture lock" by default off. Only turn it on when I really need it. |
Author: | dONKEY [ 09-03-2019 04:45 AM ] |
Post subject: | Re: Tool for mirroring and rotating selections for CTF levels |
I’m resigned to the fact that there is no short cut to doing this.... |
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