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Topic Starter Topic: Easy way for a skybox?

Recruit
Recruit
Joined: 20 May 2017
Posts: 9
PostPosted: 09-08-2019 03:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi,

I am doing a series of various videos as a tribute to different stages were I have spent sooo many hours. I already did for q3dm6 (https://www.youtube.com/watch?v=VHNfvFOBC0A), and now I m going for q3dm17.

With Q3MME I'd like to use the command to change the sky so I can used it as chorma key (with pure black creates many artifacts)

Code:
mme_skykey              [0, 1..9, a..t, xHEXCOL] Set a colour for skybox; could be used as chroma key

The problem is that I've found out that q3dm17 has no skybox, so this command does not apply.

I assume the only way is adding a sky to q3dm17. Is there any easy way to do so?

Thanks in advance !

:q3: !!




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Insane Quaker
Insane Quaker
Joined: 15 Feb 2010
Posts: 298
PostPosted: 09-08-2019 05:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes q3dm17 has no real sky, only plain black walls.
The best way to change the color, temporary for a video project, is to replace (overwrite) the original black texture with your own color.

The shader for the black walls in q3dm17 is: "textures/skies/blacksky" using "gfx/colors/black.tga" as texture source.

So just make somewhere a "gfx" folder with a "colors" folder inside.
Save a small (64x64) black.tga with your desired color inside the "colors" folder.
Now right click the "gfx" folder and create a ZIP file from that folder. (check the correct path inside the ZIP afterwards)
Rename the resulting "gfx.zip" into "zzz-blacksky2color.pk3".
Place that pk3 into your baseq3 folder.



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Recruit
Recruit
Joined: 20 May 2017
Posts: 9
PostPosted: 09-08-2019 10:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


So fast and accurate. Excellent :q3: !!

Thanks !!!




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