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Topic Starter Topic: Some skinning help (CPMA)

Gibblet
Gibblet
Joined: 05 Oct 2011
Posts: 24
PostPosted: 04-22-2020 12:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


So, im not a skinner at all or a modder at all. However, i'd like to make some CPM skins for the team arena models for the promod (janet/james).

Not sure where i should start with this, I see in CPM for the colorized bits it looks like they pull some portion of the base skin and have it white..?? Also, with janet and james these skins use a lot of shaders, i see in GIMP they have some sort of alpha/transparency. Seems like i can sort of remove these though..

Whats my first real step with getting started on this?




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2173
PostPosted: 04-22-2020 03:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


It might be better to ask this in the CPMA forums, this forum is not so active any more and especially not by people that still model characters for Q3.



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12395
PostPosted: 04-22-2020 08:55 AM           Profile Send private message  E-mail  Edit post Reply with quote


Take a look at the shader file and see what it's doing. I expect a lot of the colours are controlled by the shader either using another texture in conjunction with the alpha transparency, or some other shader tricks like using flat shade vertex colours (rgbGen).

See here:
http://q3map2.robotrenegade.com/docs/sh ... tml#rgbGen



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GtkRadiant | Q3Map2 | Shader Manual


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