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Creating a one-way clip in Q3 https://www.quake3world.com/forum/viewtopic.php?f=10&t=54647 |
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Author: | Pardner [ 02-10-2021 11:30 AM ] |
Post subject: | Creating a one-way clip in Q3 |
Hello, Not many Q3 mapping sites left, hope this reaches someone who can help! I am creating a team based map and I would like to create a spawn room of sorts which lets players out of the room but does not let them back in. I do not want to use a door as I just don't want people to be able to sneak back into the spawn room. I think I remember creating one-way walls mostly by accident but I can't seem to create them now. I've tried creating a brush textured with all no-draw except one face which is covered in player-clip. I've tried multiple surfaces textured in player-clip. I either get a brush that is 100% clip or 100% no draw. Any suggestions? Thanks - Pardner |
Author: | sst13 [ 02-10-2021 03:56 PM ] |
Post subject: | Re: Creating a one-way clip in Q3 |
A "Simple Patch Mesh" out of player clip should do the trick. The front side (textured one) will block players, but you can walk thru from the back side. |
Author: | Fruity [ 02-11-2021 07:49 PM ] |
Post subject: | Re: Creating a one-way clip in Q3 |
You can also teleport one way from the room |
Author: | Pext [ 02-19-2021 02:24 AM ] |
Post subject: | Re: Creating a one-way clip in Q3 |
sst13 wrote: A "Simple Patch Mesh" out of player clip should do the trick. The front side (textured one) will block players, but you can walk thru from the back side. I guess you could also make the texture transparent, placing it in whatever non-clipping brushwork/model to represent your one-way route. This would give you full control over the visual representation. |
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