[BETA] 13hell "Hell's Gate - Extended"

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sst13
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[BETA] 13hell "Hell's Gate - Extended"

Post by sst13 »

Hell's Gate - Extended

This is an extended remix of good old q3tourney3 "Hell's Gate"
I started this map 6 years ago and thanks to Corona I had a lot of free time these days to poop out a beta. :D

[lvlshot]http://sst13.net/pics/13hell6.jpg[/lvlshot]

The RL area is now a little bit bigger:
[lvlshot]http://sst13.net/pics/13hell7.jpg[/lvlshot]

The lava got drained:
[lvlshot]http://sst13.net/pics/13hell10.jpg[/lvlshot]

A sublevel is connecting all the new parts:
[lvlshot]http://sst13.net/pics/13hell8.jpg[/lvlshot]

A complete new part with the LG and RA:
[lvlshot]http://sst13.net/pics/13hell9.jpg[/lvlshot]

Actual itemset:
[lvlshot]http://sst13.net/pics/13hell_itemset.jpg[/lvlshot]

Itemset generator: http://sst13.de/itemset/ if you want to create you own set suggestion.


Things on my todo list:
- location marker
- QL version


It would be nice to get some feedback related to the items.

Also a big question: All the little roofs are a bit campy.
[ ] campers gonna camp (actual status)
[ ] clip the roofs off
[ ] put some slick on the roofs, so people won't stay too long


Download Q3A version Beta1 (3 MB)
PK3: map-13hell_b1.pk3
ZIP: map-13hell_b1.zip

QL version here: https://steamcommunity.com/sharedfiles/ ... 2497100236


Have fun testing... sst13
Last edited by sst13 on Fri May 28, 2021 1:33 am, edited 1 time in total.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
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Eraser
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Eraser »

Surprising to see a release like this in 2021 :)
Not any less welcome though! :up:
Hipshot
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Hipshot »

Oh wow, this seems quiet fun =D
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Eraser »

Gave it a playthrough. It's a lot larger than I expected, or at least, it feels bigger than what I anticipated.

The expanded area's feel pretty natural, not like they were ducttaped to an existing level. The bots tend to strongly favor the old sections of the level though, which draws a lot of gameplay away from the opposite (newly constructed) end of the map, but I guess this is less of a problem with human players, seeing how the RL and RA are located there.

I haven't actually tried, but I guess the jump from one end of the gap to the other under the MH bridge is possible? If so, you could consider adding a floating powerup under there. Perhaps a Quad Damage, or a Haste if the Quad is overpowered.
sst13
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by sst13 »

Yes the bots act a little bit nostalgic. I thinks it's the big open area attracting them. I'm going to try adding some extra spawnpoints for the bots in the new area.

You can cirle jump to the other platform in the big fog pit. Or make a bunny-hop from the top rim of the little stairs. (I made the distance perfect for this method)
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v1l3
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by v1l3 »

Wow...that map is beautiful...you managed to pull me away from Cyberpunk! I agree with Eraser on the bot flow, but I'm rather impressed with that layout. I can see myself playing this map quite a bit in the future. I'm a fan of q3tourney3 with more weapons added to it. Fun.
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seremtan
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by seremtan »

whoa this looks slick and the nostalgia vibe is strong :up:
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Whiskey 7
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Whiskey 7 »

Eraser wrote:Surprising to see a release like this in 2021 :)
Not any less welcome though! :up:
Wow... I just dropped in to LEM to discover a new map :D
I just love the 'discovery' in these so downloading sst13 and thank you :up:

Edit: back after a good run about... Nice work sst13.. It's so nice to get some Q3 for a change.
My only thought was, like Eraser, the addition of a floating Power Up and I must try your ".... You can circle jump to the other platform in the big fog pit. Or make a bunny-hop from the top rim of the little stairs. (I made the distance perfect for this method)...." next time I'm in your world :up:
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Ferrao10
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Ferrao10 »

Outstanding!

Great extension of the map while keeping it in style. Awesome.

The YA-rooms being dead-ends is not really great, guess you're working on that.

In shot-3 of yours there is too little detail brush-work to the scene. Needs more Eye-Candy here.
Last edited by Ferrao10 on Fri May 21, 2021 7:37 pm, edited 1 time in total.
Ferrao10
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Ferrao10 »

sst13 wrote:Also a big question: All the little roofs are a bit campy.
[ ] campers gonna camp (actual status)
[ ] clip the roofs off
[ ] put some slick on the roofs, so people won't stay too long
That's the way it has always been with this map, hasn't it? You could always camp it out on those roofs.
I'd clip them off, 30 degree-style or slick as you suggest.
sst13
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by sst13 »

Thx for all the comments!

Ok I think i'm clipping all the little roofs but keep the 2 big ones besides the big tower in the main room.
Eat clips campers! :D

Yes the dead ends at the YAs is a bit "problematic". I tried a jumppad there, but it looked kinda awful.
I raised the floor of the chamber extra a little bit. So if someone attacks you from below, you have at least a little bit of height advantage.

Best method for getting the YA is dropping down from the curved bridge, grab it and leave down the stairs.
You can also rocketjump from the 50hp bubble in case of an emergency.

In the QL version: for the gametypes with no items I made a teleporter at the YA spot.

[lvlshot]http://sst13.net/pics/13hell11.jpg[/lvlshot]

QL version here btw: https://steamcommunity.com/sharedfiles/ ... 2497100236


I'm a littel bit confused that nobody mentioned the easter egg yet. What is Klesk holding.....? :eek:
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Eraser
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Eraser »

sst13 wrote:I'm a littel bit confused that nobody mentioned the easter egg yet.
The where what now? :eek:
monaster
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by monaster »

Eraser wrote:
sst13 wrote:I'm a littel bit confused that nobody mentioned the easter egg yet.
The where what now? :eek:
I guess it's the custom Klesk statue holding a globe like thing resembling a little ...world ... inside a Quake 3 frame making that a ... *puts sunglasses on* ... Quake 3 world? *YEEEEAAAAA....*



Other than that, this is a beautifully done map, congrats on that, seriously!

EDIT: Your Itemset Generator is a magnificent thing of work! Is there a chance to turn this into an offline tool for any other map as well? :drool:
About the dead ends at the YAs: I instinctively used a rocket jump when I noticed the curved bridge above, which in turn is seen by everyone who looks around there to see if this really is a dead end. So no problem with this area, at least in my opinion.

EDIT 2: (first post in more than four years, and I still screw up) I meant to say, this is a beautiful map, and the eater egg is a nice touch, too. The "other than that" shouldn't have implied anything negative, sorry if it looked like this.
[color=#00FFBF]If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.[/color]
sst13
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by sst13 »

monaster wrote:I guess it's the custom Klesk statue holding a globe like thing resembling a little ...world ... inside a Quake 3 frame making that a ... *puts sunglasses on* ... Quake 3 world? *YEEEEAAAAA....*
And the winner is... monaster! :D

Here comes your prize: Download link for the Itemset Generator.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
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Whiskey 7
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Whiskey 7 »

I'm checking out the QL version now :)
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Eraser
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Eraser »

monaster wrote:
Eraser wrote:
The where what now? :eek:
I guess it's the custom Klesk statue holding a globe like thing resembling a little ...world ... inside a Quake 3 frame making that a ... *puts sunglasses on* ... Quake 3 world? *YEEEEAAAAA....*
Niiiice :cool:
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mrd
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by mrd »

I don't even have Q3A installed anymore (although I do have a CD from ... checks notes... 22 years ago), but just wanted to say this aesthetic is great and checks all the boxes for hardcore nostalgic quake3 vibes :up: :up: Nicely done!
RaspAtan
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by RaspAtan »

Cool map! I have a few suggestions about item placement in order to foster mobility throughout the map (I played it like 1 hour):

[lvlshot]https://i.imgur.com/62VqLKR.png[/lvlshot]

Also, I would connect the two platforms below the MH. It is certainly cool but bots don't use it (and you might want to cater for offline players too).

And I would raise the arch in front of the jumpads shown in the green circle in image, so that you can jump straight into the main area (to get the MH, for instance).

All else is fine for me.

Congrats!
monaster
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by monaster »

sst13 wrote:
And the winner is... monaster! :D

Here comes your prize: Download link for the Itemset Generator.
Yesssss, a winner is me! Thank you for the great prize, I'll be sure to use it wisely. Seriously, thank you!
[color=#00FFBF]If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.[/color]
sst13
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by sst13 »

New Beta #2 available!

@RaspAtan: thx for your suggestions! I already changed some stuff going into your direction.

New:
- raised the clipping of the arch in front of the side jumppads (lowered the JP velocity also a bit)
- made the jump over the big fog pit 16 units shorter (I think an additional bridge would look a bit odd in the pit)
- added 3 shards in the upper passage to the new part of the map
- added 5 health bubbles on the rim of the curved stairs
- made the small ledge stick a little bit more out so you can jump to the 5 bubbles
- added a small clip so you can now jump up to the curved stairs from below

[lvlshot]http://sst13.net/pics/5bubbles.jpg[/lvlshot]
big thx to Longf1ng3er btw...

I also tested the GL in the passage as you suggestet. But the room looked a bit empty then. :dork: And I'm going to put the RL at this position in the CTF version of this map.
I hope I didn't put too many shards and 5hp bubbles in the map. Is it now a bit overloaded?


Download Q3A version Beta2 (3MB)
PK3: map-13hell_b2.pk3
ZIP: map-13hell_b2.zip

sst13...
[url=https://sst13.de]Q3A Maps - by sst13[/url]
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Whiskey 7
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by Whiskey 7 »

I checked out beta 2 yesterday and would say the changes have improved the map/game-play IMO.

In answer to your question, "Is it now a bit overloaded?", I will suggest no it hasn't been overloaded.

Nice work sst13...
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scythe
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by scythe »

Absolutely gorgeous map. I don't know if I'm inspired or discouraged. Lol. One issue I'm having, though I'm sure it's on my end, there are black lines in the skybox? I remember this being a graphics card issue some years back. I messed around with my graphics driver settings but no luck. Just fyi, it may effect some people. I'm on an nvidia GTX2060.
sst13
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by sst13 »

New Beta #3 available!

Ok, I only updated the sky. :)

The old sky was a skybox with a b/w gradient and clouds with blendfunc filter on top. I made this to prevent the HOM on the bottom of the skybox.
The new sky is made of clouds and a portal-sky containing a b/w gradient box filtering on top of the clouds. Works the other way around, but looks exactly the same.

Would be nice if someone can confirm that the black lines are gone and no other bugs have appeared instead. :rolleyes:
If everything works fine I'm going to make this version the final one later.

Download Q3A version Beta3 (3MB)
PK3: map-13hell_b3.pk3
ZIP: map-13hell_b3.zip

sst13...


Edit:

@scythe: There was an option in the nvidia control panel called: "Enable conformant OpenGL texture clamp behaviour" to remove the black lines by changing the clamp method in your driver.
I remember activating this with my old GTX560 to get rid of the lines. Then I replaced the card with a GTX1050 and the driver setting was not available anymore. But the lines were still gone. :D Maybe the setting was still stored somewhere...
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scythe
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by scythe »

Looks perfect to me. The black lines on the sky are indeed gone. Beautiful map!
v1l3
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Re: [BETA] 13hell "Hell's Gate - Extended"

Post by v1l3 »

The download link here isn't working for me, for beta 3. Could you update the link from your site on that section for this map, sst13, so I can download it from there? Thank you!
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