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What are you working on?
https://www.quake3world.com/forum/viewtopic.php?f=10&t=54867
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Author:  Pat Howard [ 09-20-2022 03:19 PM ]
Post subject:  Re: What are you working on?

Oops, I meant I posted the alpha, sorry.

Here it is.

Author:  Hipshot [ 09-21-2022 11:17 PM ]
Post subject:  Re: What are you working on?

Pat Howard wrote:

Not working on it now but I have had this map on my hard drive for ~5 years now.

Posted beta a while back. Only one room partially detailed, minimal lighting. Have thought about finishing it often but not sure if it will ever happen. I miss this community!


It's nice to see you around Pat, I had been wanting to send a mail and see what you were up to! It'd be cool if you could put some light on this and release it 2022 =)

Author:  Pat Howard [ 09-23-2022 09:19 AM ]
Post subject:  Re: What are you working on?

Hipshot wrote:

It's nice to see you around Pat, I had been wanting to send a mail and see what you were up to! It'd be cool if you could put some light on this and release it 2022 =)


Hey man, you too! I don't do anything video-game related these days, but I still lurk around here once in a while :)

Infernis wrote:
Also, to compliment what Foo said, we're also active nowadays on the Q3W Discord. Come join us!


Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.

Author:  Foo [ 09-23-2022 03:36 PM ]
Post subject:  Re: What are you working on?

Pat Howard wrote:
Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.


I've requested an invite link be sent to your PM inbox here, should happen some time v soon.

Author:  roughrider [ 09-27-2022 02:04 AM ]
Post subject:  Re: What are you working on?

Pat Howard wrote:

Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.


Good to see you lurking about Pat, been a long time. Surprisingly, things are getting more active in LEM on the discord and such. I hope to churn out a map at some point before end of the year. That is the plan anyway, whether it happens or not is another thing lol.

Author:  Bliccer [ 10-12-2022 10:42 AM ]
Post subject:  Re: What are you working on?

If anyone is interested into a speedrun of sock's beautiful sp map...

https://www.youtube.com/watch?v=N4RZ4ZydJCQ&ab_channel=n00k1e

Also super interesting to walk through those quicklinks on the trello made by quBit. I just love that dude, he is so creative and already come up with unique technical ideas
https://trello.com/b/zJp4pE3m/id-tech-3-mapping

Author:  roughrider [ 08-13-2023 10:01 PM ]
Post subject:  Re: What are you working on?

I always did like Pat's mapping prowress :D

Author:  Hipshot [ 03-05-2024 10:44 PM ]
Post subject:  Re: What are you working on?

I'm still committed to this japanese level, I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.

These curved stairs are inspired by an image I found a few days back doing some scene graphical research. Even if the level will have a japanese theme, I have kinda found a lot of insp in other cultures, movies and other games.

Stairs:


Source:


I will post an in game screenshot when I'm content with the area where this is placed in.

When I release the level, I will include all blender files and other source files like with the last release.

Author:  cityy [ 03-10-2024 01:18 PM ]
Post subject:  Re: What are you working on?

Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.

Author:  Hipshot [ 03-11-2024 01:14 AM ]
Post subject:  Re: What are you working on?

cityy wrote:
Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.


I have not, I will look it up!

Author:  CZghost [ 03-12-2024 10:36 PM ]
Post subject:  Re: What are you working on?

Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo.

As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will post some screenshots on what I'm doing. In short, I'm trying to get Opposing Teams into Quake Live Workshop.

Author:  Eraser [ 03-14-2024 12:49 AM ]
Post subject:  Re: What are you working on?

Hipshot wrote:
I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.

What are the advantages of using Blender vs Radiant? How does this actually work? Do you import the entire level as a single mapmodel into Radiant? Or is there some tool that converts it into actual brush geometry?

Author:  Hipshot [ 03-14-2024 03:06 PM ]
Post subject:  Re: What are you working on?

CZghost wrote:
Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo.

As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will post some screenshots on what I'm doing. In short, I'm trying to get Opposing Teams into Quake Live Workshop.


It's really just a tile texture, that I colored yellow, got it from cgtextures.

Eraser wrote:
Hipshot wrote:
I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.

What are the advantages of using Blender vs Radiant? How does this actually work? Do you import the entire level as a single mapmodel into Radiant? Or is there some tool that converts it into actual brush geometry?


No, I moved from 3d studio max to blender, as modeling tools, for map models. I still use radiant to build the level.
I do this because some geometry is just better suited to make as models, it's just faster and better. But you need to have a good sense about it and not exploit this too much, as might have seen the source for Rustgrad, which heavily uses models for some "normal" geometry: viewtopic.php?f=10&t=50631

Author:  Eraser [ 03-14-2024 09:53 PM ]
Post subject:  Re: What are you working on?

Ahh, I see, thanks.

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