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QLive crashes after opening a custom map https://www.quake3world.com/forum/viewtopic.php?f=10&t=54896 |
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Author: | xiripiti [ 06-30-2022 04:48 AM ] |
Post subject: | QLive crashes after opening a custom map |
First time this happens: uploaded a new map to my steam workshop, subscribed it, opened QLive. Immediatly after loading the map, the game crashes. Tried to open other of my maps, all work ok. After re-cheking the map constrution, remade the final compile - 0 (zero) errors - the problem stays the same. Is a small duel map with nothing special. I have others much more complex and all work. I am a patient person, so, for the case of existing other map with the same name in the hudge QL map list, changed the textures name, shaders and finally the map name. The problem still occurs. I ask myself if there are new rules for uploading maps or something else i cant imagine. Any ideas? |
Author: | sst13 [ 06-30-2022 06:45 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
A workshop link would be great. Otherwise we can just guess... |
Author: | xiripiti [ 06-30-2022 08:13 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
https://steamcommunity.com/sharedfiles/ ... 2827879122 If you do not succeed opening, I will be happy to send you all files for you to to check, compile and upload to steam...if you have patient to do that. Thanks |
Author: | sst13 [ 06-30-2022 10:58 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
![]() Just make it a 24bit TGA. It will be the same size when compressed inside the pk3. You should also convert all the TGAs, where you don't need an alpha channel, into JPG to save a lot of space. The levelshot alone eats up over 1MB... |
Author: | xiripiti [ 06-30-2022 11:52 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
There are a lot tgas indeed, all 24 bits. I will convert them to jpeg. Lets see, thanks |
Author: | CZghost [ 06-30-2022 09:28 PM ] |
Post subject: | Re: QLive crashes after opening a custom map |
I may also suggest you to convert your TGAs that DO have an alpha channel to PNGs, since QL does support PNGs as well. PNG should take up less space than TGA. |
Author: | sst13 [ 07-01-2022 01:51 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
CZghost wrote: PNG should take up less space than TGA. Outside the pk3 yes, but inside the pk3 the TGAs are almost the same size as PNG. The difference is minor. And stored in the VRAM both are the same size of course. But TGA has still better compatibility with other "older" engines, like Q3A. Just in case you want port the map over. Or someone else wants to port the map somewhere in the future. ![]() |
Author: | xiripiti [ 07-05-2022 07:33 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
Solved !!! Made a new compile with no shaders and it is working. Only need to find which was the bad guy ![]() |
Author: | roughrider [ 10-09-2022 09:43 PM ] |
Post subject: | Re: QLive crashes after opening a custom map |
how is this coming along? Interested to se the progress on this ![]() |
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