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QLive crashes after opening a custom map https://www.quake3world.com/forum/viewtopic.php?f=10&t=54900 |
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Author: | xiripiti [ 07-09-2022 12:05 PM ] |
Post subject: | QLive crashes after opening a custom map |
After checking all jpg textures (some had 300 dpis, but resized to 72, like all others) and the 14 shaders used in the map, made the final compile and...wow...the map opens, and QL do not crash. But a new problem occurs : 2 textures appear on some brushes but do not appear on others. One has 1024x1024 and the other has 512x512 pixels size, both jpeg. The brushes with no texture, as far as I can see, are simple brushes: walls and floors. Any idea? |
Author: | sst13 [ 07-10-2022 02:49 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
A workshop link would be great. Otherwise we can just guess... |
Author: | xiripiti [ 07-10-2022 08:27 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
https://steamcommunity.com/sharedfiles/ ... 2833324439 |
Author: | xiripiti [ 07-10-2022 09:05 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
this map is becoming a nightmare |
Author: | Hipshot [ 07-11-2022 03:59 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
xiripiti wrote: this map is becoming a nightmare It happens when you get into messy brushwork and texture creation, if the tech side of you works well, the level will turn out well too. But this can take some time to get used to, a few maps at least. |
Author: | xiripiti [ 07-14-2022 05:46 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
Decided to remake this map from scratch. This was a attempt to recover a old map I made about 6 years ago. With so many transformations and resizes it ended with a lot of problems. Before I delete this nightmare, I would leave here 2 questions: - Why the missing textures are seen online but not on wolfcam? - Why that bunch of compiler generated textures and the automatic generated shader ? Are they useful for a future something? - Is it possible to "tell" Radiant to not compile that ? Tks SST13 for ur help |
Author: | CZghost [ 07-14-2022 09:34 PM ] |
Post subject: | Re: QLive crashes after opening a custom map |
xiripiti wrote: Before I delete this nightmare, I would leave here 2 questions: - Why the missing textures are seen online but not on wolfcam? - Why that bunch of compiler generated textures and the automatic generated shader ? Are they useful for a future something? - Is it possible to "tell" Radiant to not compile that ? Answers to the questions:
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Author: | sst13 [ 07-14-2022 09:38 PM ] |
Post subject: | Re: QLive crashes after opening a custom map |
>>Why the missing textures are seen online but not on wolfcam? I guess wolfcam is installed in the game folder and has access to all the files outside the pk3 (?) >>Why that bunch of compiler generated textures and the automatic generated shader ? Are they useful for a future something? >>Is it possible to "tell" Radiant to not compile that ? Everything you have to know about Lightstyles: http://q3map2.robotrenegade.com/docs/sh ... tyles.html So check your light entities at the fire pots, or the fire shader itself for "style" parameters. There should be also a style parameter set in the worldspawn. |
Author: | xiripiti [ 07-18-2022 07:56 AM ] |
Post subject: | Re: QLive crashes after opening a custom map |
[quote="sst13"] Did you use light entities with lightstyles at the 4 burning pots? Deleted lightstyles at the 4 burning pots and all work good now. Once again thanks. |
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