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[BETA] 13night "Vanilla Nights"
https://www.quake3world.com/forum/viewtopic.php?f=10&t=55043
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Author:  sst13 [ 03-17-2024 09:20 AM ]
Post subject:  [BETA] 13night "Vanilla Nights"

Vanilla Nights

This is a vanilla version of the CPMA map pukka3tourney3 "Asian Nights" from thefury aka sumatra.



https://sst13.net/pics/13night12.jpg
https://sst13.net/pics/13night13.jpg
https://sst13.net/pics/13night14.jpg
https://sst13.net/pics/13night15.jpg
https://sst13.net/pics/13night16.jpg
https://sst13.net/pics/13night17.jpg
https://sst13.net/pics/13night18.jpg

The main goal for this release was to make the map playable in ClanArena. That's also the reason why the map was scaled to 150% of the original size. If you're familiar with the original map, you may feel a little bit small in this one. :D
Normally I would change the design of the map in this case. But I really liked the textures and kept the design.


Download Q3A version Beta1 (6.7MB)
PK3: map-13night_b1.pk3
ZIP: map-13night_b1.zip

QL version here: https://steamcommunity.com/sharedfiles/ ... 3188463623

Note: The map does not show up in the menu. Q3 and QL. Just use "map 13night_b1" in console.


Have fun testing... sst13

Author:  Eraser [ 03-18-2024 01:17 AM ]
Post subject:  Re: [BETA] 13night "Vanilla Nights"

Really nice map. Very well made. The skybox is really trippy, I like it :D
I like the shoot-through floors. It's a nice touch I don't remember having seen done like this before. The use of the evil_lair texture set is great. Those textures never grow old. Your teleporters also look epic. I only found the map a tad dark.

One thing though, and this may seem a bit prudish, but why the naked woman? I'd take it out for a final release if I were you. I also found the neon and the banners a bit distracting from the theme. It's like you built this moon-base space style level and afterwards got the idea of turning it into a nightclub of sorts by just putting some neon and some signs around.

Author:  Hipshot [ 03-18-2024 02:13 AM ]
Post subject:  Re: [BETA] 13night "Vanilla Nights"

I think the meshed grates should have clip so you can rocket jump there easier. Now it's some unclear results when you want to do that, it's like, you are not sure if you can trust this really.

And I agree with Eraser, lose the girl.

Author:  sst13 [ 03-18-2024 08:48 PM ]
Post subject:  Re: [BETA] 13night "Vanilla Nights"

@Eraser:
Yeah, I agree with the girl in the basement. Would be cool to replace it with some kind of AI generated image of one of the Q3 characters. Mynx or Hunter maybe. (in a similar sexy pose of course) :D
If you dont want to see the girl atm, I built in a little surprise when you turn on picmip or vertex light. he he >:D

I had force fields in "Octagonal Overdose" too. But the idea to make them floors came from this map we played a lot back in the LAN days: https://lvlworld.com/review/id:625
There is a similar floor with a jumppad underneath.

I'm trying to ramp up the brightness a little bit, hopefully without loosing that neon vibe.
The original is way darker btw: https://lvlworld.com/media/id:1709

I think the banners give the map some kind of cyberpunk touch. And maybe it helps the player a little bit to orientate, since the lighting and texturing is very uniform in the entire map.

@Hipshot:
The grate buggers me sometimes too when rocketjumping. But i also want to be able to shoot thru the grate at enemies below. :confused:
I will test the map in the coming weeks in Clan Arena. After a few sessions with real people I can tell more...

Author:  mrd [ 03-20-2024 06:03 PM ]
Post subject:  Re: [BETA] 13night "Vanilla Nights"

Had a quick rip through with a bot and then again just to bomb around by myself. Map looks really slick! I was running around trying to find mismatched textures or something then I remember this was sst13... not likely! Call me a prude, but I like the girl. r_picmip 10 on the other hand... :dts: :drool:

The jump from MH platform across the stairs to the left to that other ledge was a nice little shortcut. Took me a few attempts. I haven't played for 6 or 7 months so I am pretty rusty.



There was this one spot heading toward the MH where the angled trim work caught me mid-jump. Might want to look at some clipping here to guide the player smoothly along the wall.



There was also another spot where a detailed relief in the wall near the MH caught me dead in my tracks while I was playing a bot, but I tried to replicate it 10 or 15 times afterward and I could not. Not sure what the hell happened there...

Otherwise, cool looking map! I've never played or seen the original so no comment in that regard. I feel like there are more jumps to be made all over the place, I only played for about 15 minutes but with more time I could see some really tight 1v1 matches going on here. Good stuff!

Author:  Hipshot [ 03-20-2024 11:42 PM ]
Post subject:  Re: [BETA] 13night "Vanilla Nights"

sst13 wrote:
@Hipshot:
The grate buggers me sometimes too when rocketjumping. But i also want to be able to shoot thru the grate at enemies below. :confused:
I will test the map in the coming weeks in Clan Arena. After a few sessions with real people I can tell more...


I think that if the grate is a buggery for you sometimes, then it will be for others too. I understand you want to keep the look, it does look very nice I have to say, I appreciate when people do real polygons instead of 2d planes if possible. I suggest you put glass inside the grate, to make it solid but still you can see through it.

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