Quake3World.com Forums
     Level Editing & Modeling
        loading prefabs (GTK wants .map files?)


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: loading prefabs (GTK wants .map files?)

orphan of war
orphan of war
Joined: 05 May 2005
Posts: 853
PostPosted: 06-07-2005 01:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hi,

When i go to edit > load prefab, the dialogue box says "quake 3 maps (*.map)" in the Files of Type box, and the only other option is *.xmap -- so how do I import PFB files?

GTK 1.4, winXP, if it matters.




Top
                 

Trainee
Trainee
Joined: 07 Mar 2005
Posts: 44
PostPosted: 06-07-2005 02:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


They are just map files so change the extension to .map and it should work.

cheers




Top
                 

Swift and Deadly
Swift and Deadly
Joined: 21 Jul 2002
Posts: 1679
PostPosted: 06-09-2005 06:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Weird...mine uses pfb's



_________________
Team *A51* QL


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 06-09-2005 07:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


I think everything after 1.4.0-rc2 is using .map



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.