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I keep falling through this floor...
https://www.quake3world.com/forum/viewtopic.php?f=10&t=5901
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Author:  bork[e] [ 06-07-2005 04:40 PM ]
Post subject:  I keep falling through this floor...

[lvlshot]http://www.members.cox.net/borke/radiant.JPG[/lvlshot]

Had this problem before and don't know why it keeps happening. Something I'm doing wrong with the patches there or what?

Author:  bork[e] [ 06-07-2005 04:56 PM ]
Post subject: 

nope, that's just a striaght base - floor texture.

Thing is, the patches I can walk across fine. The rectangle brushes I can fall right through.

Author:  bork[e] [ 06-07-2005 05:00 PM ]
Post subject: 

I'll give it a try. I just thought the 2 patches where causing it.

Author:  bork[e] [ 06-07-2005 05:07 PM ]
Post subject: 

If I understand your PM correctly, I'm going to delete that section anyway. So I guess I want worry with it this time.

Author:  [acid] [ 06-08-2005 02:07 PM ]
Post subject: 

does that texture(name) have a "_trans" tail? remove it :)

Author:  bork[e] [ 06-08-2005 02:52 PM ]
Post subject: 

Well, I can check.

But that is the texture of the upper floor, all of the upper floor. So I'm guessing it has something to do with the way the patches are or maybe just an error I'm causing while texture/compiling ect... though I have no idea.

Author:  Duhard [ 06-08-2005 06:40 PM ]
Post subject:  Re: I keep falling through this floor...

bork[e] wrote:
[lvlshot]http://www.members.cox.net/borke/radiant.JPG[/lvlshot]

Had this problem before and don't know why it keeps happening. Something I'm doing wrong with the patches there or what?


rofl..pathetic

Author:  SonicClang [ 06-08-2005 06:50 PM ]
Post subject: 

hey be nice mister 38 thousand posts. This guy has only been mapping for less than a year and he's come a long way since he first started posting here. He's a good guy. Try helping out instead of laughing.

Author:  Duhard [ 06-08-2005 06:55 PM ]
Post subject: 

SonicClang wrote:
hey be nice mister 38 thousand posts. This guy has only been mapping for less than a year and he's come a long way since he first started posting here. He's a good guy. Try helping out instead of laughing.


So I can't post here is that what you're saying?

Poor bork[e] won't even have time to fall through any floors due to the crushing ownage I'm about to unleash on his very soul...instagib players are funny...I used to smash 3 or 4 of 'em at the same time.

Author:  Scourge [ 06-08-2005 06:58 PM ]
Post subject: 

SonicClang wrote:
hey be nice mister 38 thousand posts. This guy has only been mapping for less than a year and he's come a long way since he first started posting here. He's a good guy. Try helping out instead of laughing.


He and bork[e] are well aquainted. :icon26:

Author:  bork[e] [ 06-09-2005 12:37 PM ]
Post subject: 

Duhard wrote:
Poor bork[e] won't even have time to fall through any floors due to the crushing ownage I'm about to unleash on his very soul...


http://quake3world.com/forum/viewtopic.php?t=4172
http://quake3world.com/forum/viewtopic.php?t=5558
http://quake3world.com/forum/viewtopic.php?t=5441
http://quake3world.com/forum/viewtopic.php?t=5544
http://quake3world.com/forum/viewtopic.php?t=5485
http://quake3world.com/forum/viewtopic.php?t=5617
http://quake3world.com/forum/viewtopic.php?t=5637
http://quake3world.com/forum/viewtopic.php?t=5669
http://quake3world.com/forum/viewtopic.php?t=5501

fucking hell :icon22:

Author:  Duhard [ 06-09-2005 01:28 PM ]
Post subject: 

Post some more links...it'll only take 15 minutes and your little game will be over...for good.

Author:  ^misantropia^ [ 06-09-2005 03:35 PM ]
Post subject: 

Duhard wrote:
Post some more links...it'll only take 15 minutes and your little game will be over...for good.


Words are words. Where are the demos?

Author:  Duhard [ 06-09-2005 05:23 PM ]
Post subject: 

^misantropia^ wrote:
Duhard wrote:
Post some more links...it'll only take 15 minutes and your little game will be over...for good.


Words are words. Where are the demos?


demos of what...me fucking your aunt?

Author:  pjw [ 06-09-2005 05:54 PM ]
Post subject: 

Image

Seriously. Why is this dick-waving horseshit cluttering up LE&M? Take it somewhere else.

bork[e], if you're falling through those brushes, there are two possibilities that come to mind:

a) They're bad brushes because you did something odd when you made them (or else ninjas or aliens or something are at work). Try deleting and remaking them.

b) They have at least one side that's textured with a nonsolid texture (e.g. nodraw, or something like that). The properties of a brush are determined by which side is listed first in the map file, and the side order changes randomly, so you have to make sure all brushsides are solid.

If you can't figure it out or fix it, post a d/l link and I'll have a look.

Author:  Duhard [ 06-09-2005 05:57 PM ]
Post subject: 

Why can't we all get along?

Author:  bork[e] [ 06-09-2005 07:16 PM ]
Post subject: 

pjw - I'll give that a try also, as far as I know it was all textured/created right. But I'll remake them to make sure.

Author:  SonicClang [ 06-09-2005 07:22 PM ]
Post subject: 

Holy crap it's PJW! Ahh, how I've missed your pictures.

duhard, you're just being mean for fun... do they allow that anymore? :paranoid:

Author:  bork[e] [ 06-09-2005 07:43 PM ]
Post subject: 

Duhard is the one that sets the rules around here, check his title please.

Author:  seremtan [ 06-10-2005 01:48 AM ]
Post subject: 

Duhard wrote:
Why can't we all get along?


Why can't you just fuck off?

Author:  pjw [ 06-10-2005 08:09 AM ]
Post subject: 

SonicClang wrote:
Holy crap it's PJW!


Yeah, they're keeping me busy at Raven--not much time for posting. :)

bork[e] wrote:
Duhard is the one that sets the rules around here, check his title please.


Are you saying Duhard is a mod/admin, or are you just trying to be funny?

If the former...well...if the board gets too full of crap I'll just go somewhere else. No biggie. *shrug*

If the latter:

Image

Author:  Duhard [ 06-10-2005 10:16 AM ]
Post subject: 

So much hate...maybe we should rename this forum "pjw discussion" or something..

Author:  pjw [ 06-10-2005 01:04 PM ]
Post subject: 

It's not about me, man. :)

I have nothing whatsoever against you--hell, I don't even know you. I've posted elsewhere on Q3W other than this forum about twice, so I have no idea who you are. This is the first time I've ever seen you post here. All I know about you is what I know from this thread:

1) You post a lot. <--So what. Doesn't mean anything either way.
2) Your first action was to pass out a ration of shit to someone based on a editor shot.
3) Your next few posts consisted of dick-waving about how unstoppable you are and related crap.

I don't know what kind of history you and bork[e] have. I have no way of knowing if any of this is serious, or if you guys are just buddies giving each other grief. Either way, it doesn't really matter.

The point is that this forum isn't the place for spammage and fucking around--it's a place to get feedback and help on level editing and modelling, and I haven't seen you contribute anything toward that. (I suppose it's possible I missed it in other threads.)

Just my $0.02

Author:  ^misantropia^ [ 06-10-2005 02:10 PM ]
Post subject: 

Duhard wrote:
^misantropia^ wrote:
Words are words. Where are the demos?


demos of what...me fucking your aunt?


I don't think she's hairy enough to your taste. But lets take this to R&R.

Author:  SonicClang [ 06-10-2005 03:23 PM ]
Post subject: 

pjw wrote:
It's not about me, man. :)

I have nothing whatsoever against you--hell, I don't even know you. I've posted elsewhere on Q3W other than this forum about twice, so I have no idea who you are. This is the first time I've ever seen you post here. All I know about you is what I know from this thread:

1) You post a lot. <--So what. Doesn't mean anything either way.
2) Your first action was to pass out a ration of shit to someone based on a editor shot.
3) Your next few posts consisted of dick-waving about how unstoppable you are and related crap.

I don't know what kind of history you and bork[e] have. I have no way of knowing if any of this is serious, or if you guys are just buddies giving each other grief. Either way, it doesn't really matter.

The point is that this forum isn't the place for spammage and fucking around--it's a place to get feedback and help on level editing and modelling, and I haven't seen you contribute anything toward that. (I suppose it's possible I missed it in other threads.)

Just my $0.02



what he said :D

Author:  obsidian [ 06-10-2005 04:41 PM ]
Post subject: 

Duhard, unless you have something level editing related that you would wish to add to this discussion, please take what you have to say to R&R. People here don't appreciate thread derailing.

Author:  Scourge [ 06-10-2005 08:22 PM ]
Post subject: 

bork[e] wrote:
pjw - I'll give that a try also, as far as I know it was all textured/created right. But I'll remake them to make sure.


I've had that happen myself. Never did figure out what it was, but deleting them and rebuilding it solved the problem. Have you looked through the compile log for any errors? There may be a hint there.

Author:  Duhard [ 06-11-2005 07:03 PM ]
Post subject: 

Shit I got owned out of Level Editing and Modeling...maybe I should just stick to crushing the guys who make shitty maps...bye.

Author:  SonicClang [ 06-12-2005 05:31 AM ]
Post subject: 

borke did you ever figure this problem out? Maybe it's not the most technical answer ever... but have you tried deleting the brush and creating it from scratch? Whenever I get a bad brush that's what I do.

Author:  bork[e] [ 06-12-2005 08:48 AM ]
Post subject: 

nahh, didn't get it working.

I tried most suggestions here but after chating with Kaziganthe a little I've decided to change that up a bit.

So I just deleted that section and ran the crossing a little closer to the wall.

[lvlshot]http://www.members.cox.net/borke/editor1.JPG[/lvlshot]

Author:  sumatra [ 06-12-2005 09:06 AM ]
Post subject: 

If you like to re-add this section, this could help:
The last conceivable solution would be to duplicate your curve brushes and add the cushion texture to it.
By duplicating I mean to copy/paste them and put them to the same coordinates as your original brushes. Often solved this issue.

Sorry for lag of reply, but I realized this thread very late :D

sumatra

Author:  o'dium [ 06-12-2005 09:36 AM ]
Post subject: 

That "last resort" you made by keeping it close to the wall is gonna cause trouble in the long run. Its quite odd looking (Given the texture and the geometry) and its very small :(

Author:  pjw [ 06-12-2005 02:17 PM ]
Post subject: 

If you still have a copy of the old .map, I'm curious. Would you be willing to put it up somewhere and let me have a look?

Author:  bork[e] [ 06-12-2005 03:17 PM ]
Post subject: 

sumatra wrote:
Sorry for lag of reply, but I realized this thread very late :D

np man, if I end up moving back to the original idea I'll give it a try.

o'dium wrote:
That "last resort" you made by keeping it close to the wall is gonna cause trouble in the long run. Its quite odd looking (Given the texture and the geometry) and its very small :(



Well, I haven't even released a alpha so textures are going to change...Same for the geometry. The size imo isn't too small while in game running for the MH, it might end up being a little small but I'll find that one out later as well.

pjw wrote:
If you still have a copy of the old .map, I'm curious. Would you be willing to put it up somewhere and let me have a look?


Here is an older version with the problem I was talking about. At work currently so can't test if that version is borked or not but above is the .map anyway.

Author:  pjw [ 06-12-2005 04:21 PM ]
Post subject: 

Heh. Okay, I finally had a chance to look at it.

Two sides of both of those brushes were textured with a _trans texture. All _trans textures are non-solid, so your brushes were ending up non-solid part of the time, depending on compiler whims.

After I changed them to the normal (non _trans) version of the same texture, everything was happy. (I also noticed that the same _trans texture was on the side patches on the curved part, so don't forget those.) In the future be sure to actually check textures by selecting the faces, or checking what's used in your texture window, rather than just eyeballing it. :)

Also, what's up with all the notex on most of the hidden surfaces in the map file? This really isn't a good idea since those are basically untextured faces, and I'm not sure what problems that might cause. You should probably do a Textures-->Find/Replace and switch most of those to caulk (except for anything you need to be special-property or pass-through, such as skies).

[Edit: LOL. Just realized that Kaz had it in the second post. That amuses me.]

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