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Topic Starter Topic: brk_alpha1 (layout playable?)

The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-21-2005 08:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


Medium sized FFA map that sarted out with me testing Radiant after my pc crashed, and after laying down a few brushes this map just kind of came into place.

I haven't really spent much time on weapons and items, just threw enough in to get bots running around and something for me to run for. Still throwing walls around so what do you think of the basic layout of the below?

[lvlshot]http://www.members.cox.net/borke/brk12.jpg[/lvlshot]
Screen 2
Screen 3
Screen 4

Map - 536KB




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 06-21-2005 08:08 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Thats just raw size and scale, right?




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-21-2005 08:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


What are you asking?




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 06-21-2005 08:33 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Is that the simple geometry test, so that you cna see how the map flows and change it easily, or is that indeed the final map, for testing, with all the detail your going to add?




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-21-2005 09:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


haha, simple geometry test, says the description above...second paragraph.




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The Afflicted
The Afflicted
Joined: 16 Feb 2005
Posts: 557
PostPosted: 06-21-2005 09:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


The layout isnt bad for a smallish FFA.

Elevator feels a little slow tho..

Also, the main chamber is pretty open. You could possibly add a couple large pillars on either side to break it up a bit.

Good YA spot.. I like how you can drop down on it with some decent strafing.

If you choose to break up the room a little, you could also experiment with adding the railgun in a hazardous area..

Could be a fun map with some tweaking!



_________________
http://www.planetquake.com/stormshadow


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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-21-2005 12:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


[quote="StormShadow"][/quote]

awesome.

For the most part the weapons will be moved around and like you said I'm trying to throw some stuff around to get the distance down in that main room. (was thinking about the RG but even if I throw some objects around it doesn't seem to fit in imo.) Will try it again later though.

The platform I made slow on purpose, but can speed up if you think it is a little slow. I just didn't want that to be a easy way up being as it takes you straight up and you don't have to work to get there...but I'll change if need be.




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-25-2005 07:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Before:
[lvlshot]http://www.members.cox.net/borke/before.jpg[/lvlshot]

After:
[lvlshot]http://www.members.cox.net/borke/after.jpg[/lvlshot]


Gonna have to find another way or two in/out in the current setup, but I like the way it plays better now that before.




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