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Topic Starter Topic: Quick question about hints.

The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-27-2005 03:13 PM           Profile Send private message  E-mail  Edit post Reply with quote


Wich way is better?

[lvlshot]http://www.members.cox.net/borke/hints.jpg[/lvlshot]

Was reading a article over at map-center and the lower example is how the guy makes his hints, the top example is how I thought they where made. The guy also says it's better to use it like the below..but I'm just wondering if there is in fact a difference in the two.

tia.




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Old Skool'
Old Skool'
Joined: 02 May 2002
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PostPosted: 06-27-2005 03:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Eh, the top doesnt work at all.
Here's how it should be:

Image




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-27-2005 03:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


haha, I knew that. :( I always turn it the wrong way though...

So the bottom, you would say isn't any better than the way you do it?




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Old Skool'
Old Skool'
Joined: 02 May 2002
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PostPosted: 06-27-2005 04:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hmm, I don't understand why he didn't make the portal the same angle, if it was, the top and the bottom choice doesn't make any difference.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
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PostPosted: 06-27-2005 04:27 PM           Profile Send private message  E-mail  Edit post Reply with quote




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The Afflicted
The Afflicted
Joined: 16 Feb 2005
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PostPosted: 06-28-2005 06:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


depends on who 'the guy' who wrote the article is :D

Ive always understood that Fjoggs method was the generally accepted method for hinting. However, given my understanding of hints, I can totally see the other method working as well.

obsidian's article looks good too. Thank god for a hinting tutorial that doesnt focus on a 90-degree-angle hallway :)



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 06-28-2005 07:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


The first example won't work at all. Nothing will be culled. In the second example, it will work, but it's a less than optimal method that will generate (I think) 4 extra portals that are redundant. Compile and view it with the portal viewer to see what I mean.



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Insane Quaker
Insane Quaker
Joined: 18 Jun 2005
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PostPosted: 06-28-2005 12:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
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PostPosted: 06-28-2005 12:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


Kammesennin wrote:
i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.


obsidian wrote:




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Insane Quaker
Insane Quaker
Joined: 18 Jun 2005
Posts: 271
PostPosted: 06-28-2005 12:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
Kammesennin wrote:
i know this is a bit of a n00bish question but, what are the hint and skip textures in the screenshot for? I know they won't really show up in-game no matter what, i'm just interested in the functions.


obsidian wrote:


heh... didn't see it was linked, lol. I gotta hover over words more often with my mouse in this forum, for some reason the links look just like the normal words here.




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