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Gibblet
Gibblet
Joined: 23 Jun 2005
Posts: 12
PostPosted: 06-30-2005 08:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


alright I'm pretty much done with my map but testing bots and stuff... and its been a WHILE since I did any mapping and I've forgotten all the bot debugging commands and stuff to test and see path finding and junk.

I compiled the AAS with -forcesidesvisable -optimize -bsp2aas

but when I ran the map and loaded some bots they didn't move just stood still at the spawn and wouldn't move until I shot at them.. once I killed them or I was killed they stood in place until engaged them again.

Help plz! thx




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Gibblet
Gibblet
Joined: 23 Jun 2005
Posts: 12
PostPosted: 06-30-2005 09:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


hmm.. not sure what I did but I fixed it! :P

I need to place some more cluster portals and bot_roam's though as they don't play it well currently.




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 06-30-2005 09:02 AM           Profile Send private message  E-mail  Edit post Reply with quote


did you compile with the -meta switch during BSP? If not, I can't recall the BSPC switch but iirc either the -forcedivisable or the -optimize is giving your the grief. Try only compiling with a default BSP and BSPC and see what happens...

And you do have weapons/items in the map right?




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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 06-30-2005 09:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Only use -forcesidesvisible when you've compiled the map with -meta.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 06-30-2005 10:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


In other words, always compile with -meta in BSP and -forcesidesvisible in BSPC.

You should always use the meta switch when compiling with Q3Map2 but it results in brain-dead bots - so we use forcesidesvisible to compensate.



_________________
GtkRadiant | Q3Map2 | Shader Manual


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