5 new Hi-Res Skyboxes by Hipshot
They were not made for Q3 only, not all games can handle skies with different resolution on each texture.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
It all comes down to: If there are a slight color change in those large that makes the sky complete, I can't replace them with something else that changes that. If someone wanna make a bottom 16^2 that is fine with me.
Actually, the _dn in those skies should be in a uniform color that matches the edges of the sides, so I don't see any problem for someone making a 16^2 _dn in Q3.
Actually, the _dn in those skies should be in a uniform color that matches the edges of the sides, so I don't see any problem for someone making a 16^2 _dn in Q3.
AEon wrote: Edit2: 5 new Hi-Res Skyboxes by HipShort thread:
http://www.quake3world.com/forum/viewtopic.php?t=9242
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
I just was asking myself why you noticed the capital S and not the small r !!Hipshot wrote:I know I'm short, but hey, you don't need to make fun of me and my people
Lovely skyboxes, will use them for sure!
Keep on your great work.
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