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5 new Hi-Res Skyboxes by Hipshot https://www.quake3world.com/forum/viewtopic.php?f=10&t=9242 |
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Author: | Black_Dog [ 08-30-2005 04:11 AM ] |
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Lovely skies, but why are grimmnight_dn.tga and miramar_dn.tga 1024*1024 textures? Since they are one colour you could just as well use 16*16 and save texture memory. |
Author: | Hipshot [ 08-30-2005 05:02 AM ] |
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They were not made for Q3 only, not all games can handle skies with different resolution on each texture. |
Author: | Black_Dog [ 08-30-2005 05:16 AM ] |
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That seems like a strange limitation, but fair enough. |
Author: | Hipshot [ 08-30-2005 05:27 AM ] |
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It all comes down to: If there are a slight color change in those large that makes the sky complete, I can't replace them with something else that changes that. If someone wanna make a bottom 16^2 that is fine with me. Actually, the _dn in those skies should be in a uniform color that matches the edges of the sides, so I don't see any problem for someone making a 16^2 _dn in Q3. |
Author: | AEon [ 08-30-2005 09:18 AM ] |
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Added this thread to the Link Resource Sticky. That was also the reason I changed to thread subject slightly. Great work! |
Author: | Hipshot [ 08-30-2005 09:27 AM ] |
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I hate the capital 'S' in my name Please Æ, change it. |
Author: | obsidian [ 08-30-2005 10:15 AM ] |
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Picky, picky, picky. |
Author: | sumatra [ 08-30-2005 12:22 PM ] |
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AEon wrote: Edit2: 5 new Hi-Res Skyboxes by HipShort thread:
http://www.quake3world.com/forum/viewtopic.php?t=9242 |
Author: | Hipshot [ 08-30-2005 12:26 PM ] |
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I know I'm short, but hey, you don't need to make fun of me and my people |
Author: | bork[e] [ 08-30-2005 02:40 PM ] |
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Damn that looks nice, very good work indeed. |
Author: | sumatra [ 08-31-2005 03:54 AM ] |
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Hipshot wrote: I know I'm short, but hey, you don't need to make fun of me and my people
I just was asking myself why you noticed the capital S and not the small r !! Lovely skyboxes, will use them for sure! Keep on your great work. sum |
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