Quake3World.com Forums
     Technology & Troubleshooting
        Teammodel/Enemymodel issues...


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Teammodel/Enemymodel issues...

Recruit
Recruit
Joined: 24 Feb 2005
Posts: 4
PostPosted: 02-24-2005 06:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


This is what I have:

model ooppee/blue
headmodel ooppee/rainbow

this works fine...

my issue is this:

team_model ooppee/blue
team_headmodel ooppee/grey

enemy_model ooppee/green
enemy_headmodel ooppee/red

issue is that whenever I play a team battle all model appear as sarge, but when I check the console ofr models it says the correct values. Also just for side info ooppee is my custom model.

Any fixes?
(BTW this is nirmal Quake 3)

Model setting up is all correct too. Also this is for single player and LANs with Pure turned off (friends and I dont play online)




Top
                 

PostPosted: 02-24-2005 08:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


I don't think enemy model works in vq3, you need osp. Also, I *think* there is no _ between the words.




Top
                 

Recruit
Recruit
Joined: 24 Feb 2005
Posts: 4
PostPosted: 02-24-2005 08:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


To a degree I believe it does because when I type these in the console I dont get an unknown command error.




Top
                 
Quake3World.com | Forum Index | Technology & Troubleshooting


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group