Quake3World.com Forums
     Technology & Troubleshooting
        CPMA 1.47 won't load


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: CPMA 1.47 won't load

Insane Quaker
Insane Quaker
Joined: 06 Oct 2008
Posts: 283
PostPosted: 07-17-2010 05:09 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I have no idea what this is. It says 'ERROR: map_cpm1a.pk3 is missing or corrupt!'. Why do I have to have this map for CPMA? I though you could play this mod without using any of its maps. Pretty unfair, where can I download this map? The mappack is too big for now. I used Google, don't bother with that suggestion!

Code:
GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_­@
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 fullscreen hz:75
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/cpm_lg.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/fixes.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/icons.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/ct3tourney2.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/pro-dm13b.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/fang.shader'
...loading 'scripts/jumper.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/haunted_flick.shader'
...loading 'scripts/halls.shader'
...loading 'scripts/dc_clientpak.shader'
...loading 'scripts/dark's_bitch.shader'
...loading 'scripts/red.shader'
...loading 'scripts/blue.shader'
...loading 'scripts/terrademoQ3.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/base_door.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 563834 bytes of code
ui loaded in 1910912 bytes on the hunk
84 arenas parsed
47 bots parsed
execing q3config.cfg
sv_maxclients will be changed upon restarting.
com_hunkMegs will be changed upon restarting.
Initializing DirectInput...
DirectInput initialized.
trying levelshots/ZTN3TOURNEY1.TGA...
------ Server Initialization ------
Server: CT3TOURNEY2
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\cpma\z-cpma-pak147.pk3 (498 files)
C:\Program Files\Quake III Arena/cpma
C:\Program Files\Quake III Arena\baseq3\test_bigbox6.pk3 (68 files)
C:\Program Files\Quake III Arena\baseq3\spacenoc.pk3 (10 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak4.pk3 (562 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak3.pk3 (447 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak2.pk3 (195 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak1.pk3 (396 files)
C:\Program Files\Quake III Arena\baseq3\q3wpak0.pk3 (287 files)
C:\Program Files\Quake III Arena\baseq3\q3ase.pk3 (21 files)
C:\Program Files\Quake III Arena\baseq3\pro-dm13b.pk3 (65 files)
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (66 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3442 files)
C:\Program Files\Quake III Arena\baseq3\md3_fang.pk3 (155 files)
C:\Program Files\Quake III Arena\baseq3\md3-mantis.pk3 (41 files)
C:\Program Files\Quake III Arena\baseq3\md3-cow.pk3 (15 files)
C:\Program Files\Quake III Arena\baseq3\mapmedia.pk3 (167 files)
C:\Program Files\Quake III Arena\baseq3\jumper.pk3 (54 files)
C:\Program Files\Quake III Arena\baseq3\jPad1.pk3 (2 files)
C:\Program Files\Quake III Arena\baseq3\Haunted.pk3 (81 files)
C:\Program Files\Quake III Arena\baseq3\Halls.pk3 (50 files)
C:\Program Files\Quake III Arena\baseq3\dc-mappack.pk3 (451 files)
C:\Program Files\Quake III Arena\baseq3\Dark'sBitch.pk3 (84 files)
C:\Program Files\Quake III Arena\baseq3\curry.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\ct3tourney2.pk3 (82 files)
C:\Program Files\Quake III Arena\baseq3\common-spog.pk3 (29 files)
C:\Program Files\Quake III Arena\baseq3\common-q3r.pk3 (38 files)
C:\Program Files\Quake III Arena\baseq3\common-eutectic.pk3 (30 files)
C:\Program Files\Quake III Arena\baseq3\bot-mantis.pk3 (5 files)
C:\Program Files\Quake III Arena\baseq3\bot-flisk.pk3 (8 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
22971 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1998118 bytes of code
qagame loaded in 5118272 bytes on the hunk
------- Game Initialization -------
gamename: cpma
gamedate: Apr 22 2009
********************
[b][i][u][color=#FF0000]ERROR: map_cpm1a.pk3 is missing or corrupt![/color][/u][/i][/b]

********************
----- Server Shutdown -----
==== ShutdownGame ====
Error: BotLibShutdown: bot library used before being setup
---------------------------
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600 GT/PCI/SSE2
GL_VERSION: 3.2.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_­@
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 fullscreen hz:75
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/backpack.shader'
...loading 'scripts/bfg.shader'
...loading 'scripts/cpma_ui.shader'
...loading 'scripts/cpm_lg.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/fixes.shader'
...loading 'scripts/font3w.shader'
...loading 'scripts/freeze.shader'
...loading 'scripts/grapple.shader'
...loading 'scripts/greenarmor.shader'
...loading 'scripts/icons.shader'
...loading 'scripts/invis.shader'
...loading 'scripts/netgraph.shader'
...loading 'scripts/nmpgfx.shader'
...loading 'scripts/plasmanew.shader'
...loading 'scripts/players.shader'
...loading 'scripts/ct3tourney2.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/pro-dm13b.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/fang.shader'
...loading 'scripts/jumper.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/haunted_flick.shader'
...loading 'scripts/halls.shader'
...loading 'scripts/dc_clientpak.shader'
...loading 'scripts/dark's_bitch.shader'
...loading 'scripts/red.shader'
...loading 'scripts/blue.shader'
...loading 'scripts/terrademoQ3.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/base_door.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 563834 bytes of code
ui loaded in 1910912 bytes on the hunk
84 arenas parsed
47 bots parsed
Unknown command "addbot"
Unknown command "addbot"
Unknown command "addbot"
]\condump cpmawontstart
Dumped console text to cpmawontstart.




Top
                 

Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 07-17-2010 06:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


It's the map pack you need. As to why: no idea, ask arqon. =)




Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 44139
PostPosted: 07-17-2010 11:58 AM           Profile   Send private message  E-mail  Edit post Reply with quote





Top
                 
Quake3World.com | Forum Index | Technology & Troubleshooting


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.