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Topic Starter Topic: cg_bobup cheat-protected

Recruit
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Joined: 15 Apr 2014
Posts: 7
PostPosted: 04-15-2014 08:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi!

A guy at work here is running the Q3 server. It's the latest version. When I connect and try to do cg_bobup 0, it tells me it's cheat protected.

He has punkbuster disabled.

A) How do we allow that to be set to 0 with punkbuster enabled
B) Why can't I set it to 0 with punkbuster disabled.

I get severe motion sickeness with any of the bob parameters set above 0.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 04-15-2014 08:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


sv_cheats 1

I believe he has to set that on the server, though it enables all cheats so someone can easily enable god mode, etc.



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Recruit
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Joined: 15 Apr 2014
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PostPosted: 04-15-2014 09:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hmm. Ok. I don't recall having this problem with 3wave; maybe that mod didn't have this var set to cheat-protected.




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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 04-15-2014 11:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


If you're trying to get rid of view bobbing, theres actually 5 CVARs, including that one:

cg_runpitch
cg_runroll
cg_bobpitch
cg_bobroll
cg_bobup

All need to be 0.



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Recruit
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Joined: 15 Apr 2014
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PostPosted: 04-16-2014 11:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yup. But when I set cg_bobup 0, it says "cg_bobup is cheat-protected" and forces it to some small but non-zero number.




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