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cg_bobup cheat-protected
https://www.quake3world.com/forum/viewtopic.php?f=13&t=50197
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Author:  almo [ 04-15-2014 08:15 AM ]
Post subject:  cg_bobup cheat-protected

Hi!

A guy at work here is running the Q3 server. It's the latest version. When I connect and try to do cg_bobup 0, it tells me it's cheat protected.

He has punkbuster disabled.

A) How do we allow that to be set to 0 with punkbuster enabled
B) Why can't I set it to 0 with punkbuster disabled.

I get severe motion sickeness with any of the bob parameters set above 0.

Author:  obsidian [ 04-15-2014 08:47 AM ]
Post subject:  Re: cg_bobup cheat-protected

sv_cheats 1

I believe he has to set that on the server, though it enables all cheats so someone can easily enable god mode, etc.

Author:  almo [ 04-15-2014 09:03 AM ]
Post subject:  Re: cg_bobup cheat-protected

Hmm. Ok. I don't recall having this problem with 3wave; maybe that mod didn't have this var set to cheat-protected.

Author:  Bacon [ 04-15-2014 11:03 AM ]
Post subject:  Re: cg_bobup cheat-protected

If you're trying to get rid of view bobbing, theres actually 5 CVARs, including that one:

cg_runpitch
cg_runroll
cg_bobpitch
cg_bobroll
cg_bobup

All need to be 0.

Author:  almo [ 04-16-2014 11:13 AM ]
Post subject:  Re: cg_bobup cheat-protected

Yup. But when I set cg_bobup 0, it says "cg_bobup is cheat-protected" and forces it to some small but non-zero number.

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