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cg_bobup cheat-protected https://www.quake3world.com/forum/viewtopic.php?f=13&t=50197 |
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Author: | almo [ 04-15-2014 08:15 AM ] |
Post subject: | cg_bobup cheat-protected |
Hi! A guy at work here is running the Q3 server. It's the latest version. When I connect and try to do cg_bobup 0, it tells me it's cheat protected. He has punkbuster disabled. A) How do we allow that to be set to 0 with punkbuster enabled B) Why can't I set it to 0 with punkbuster disabled. I get severe motion sickeness with any of the bob parameters set above 0. |
Author: | obsidian [ 04-15-2014 08:47 AM ] |
Post subject: | Re: cg_bobup cheat-protected |
sv_cheats 1 I believe he has to set that on the server, though it enables all cheats so someone can easily enable god mode, etc. |
Author: | almo [ 04-15-2014 09:03 AM ] |
Post subject: | Re: cg_bobup cheat-protected |
Hmm. Ok. I don't recall having this problem with 3wave; maybe that mod didn't have this var set to cheat-protected. |
Author: | Bacon [ 04-15-2014 11:03 AM ] |
Post subject: | Re: cg_bobup cheat-protected |
If you're trying to get rid of view bobbing, theres actually 5 CVARs, including that one: cg_runpitch cg_runroll cg_bobpitch cg_bobroll cg_bobup All need to be 0. |
Author: | almo [ 04-16-2014 11:13 AM ] |
Post subject: | Re: cg_bobup cheat-protected |
Yup. But when I set cg_bobup 0, it says "cg_bobup is cheat-protected" and forces it to some small but non-zero number. |
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